I just can't play this game without autosave of at least 1 turn.
Why wouldn't I reload if I forget to stop a worker from chopping? Or if I give gold to the wrong city-state? Or click "annex" instead of "puppet" on a city I capture? I see the best players like FilthyRobot or Acken do this kind of mistake and it's just dumb as hell. They get robbed of something they set up with their skill but then forgot to follow-through because of the limited game interface.
The number of dumb micromanagement errors that can cost you dearly is just endless and, in my opinion, just a strict detriment to the enjoyment of the game.
It's a strategy game, not a memory game. Once I figure out a strategy, being punished for forgetting to do one part of it 16 turns down the road is just stupid.
This basically applies to all instances where you had all information but just forgot something. So not for reloading combat or city-state coups or reloading 10 turns of a war because you now know where all their units will be etc.
Why wouldn't I reload if I forget to stop a worker from chopping? Or if I give gold to the wrong city-state? Or click "annex" instead of "puppet" on a city I capture? I see the best players like FilthyRobot or Acken do this kind of mistake and it's just dumb as hell. They get robbed of something they set up with their skill but then forgot to follow-through because of the limited game interface.
The number of dumb micromanagement errors that can cost you dearly is just endless and, in my opinion, just a strict detriment to the enjoyment of the game.
It's a strategy game, not a memory game. Once I figure out a strategy, being punished for forgetting to do one part of it 16 turns down the road is just stupid.
This basically applies to all instances where you had all information but just forgot something. So not for reloading combat or city-state coups or reloading 10 turns of a war because you now know where all their units will be etc.