Turns 121 - 130:
Interturn 122 (110BC) Republic finishes and I go immediately into F4. First I call up Arabia, which has the most gold: they pay me Literature, Currency, Monarchy, 16gpt and 125g for Republic. Not bad... Next are the Persians. I give them Polytheism for 163g, then I gift them Currency -- oops, I forgot about Construction... So on to the Mongols, who are willing to give Construction and 67g for Currency. Back to the Persians, I gift them Construction and they enter the middle ages. Their free tech is Engineering. Hmm, the only tech I don't need... It would be too expensive anyway: they want Literature, Monarchy, Republic and 1080 gold for Engineering, a tech that's worth only 1280 beakers! After all that I have done for them... I will remember that...
Finally I ring up the Hittites and give them Republic for an alliance against the Aztecs and 59g.
Result of my little shopping tour: all known techs except Engineering, and roughly 400 gold.
After the trades I go to F1 and revolt immediately.
BTW: the Iroquois seem to have made some progress against the Aztecs:
Last time I looked, there was a size-4 town here... Perhaps I shouldn't have signed up the Hittites against the Aztecs after all...
Turn 124 (70BC): we are now a Republic. I rush the barracks, and Lahore is now ready for D-Day...
The Aztecs have landed a lone archer at Lahore, so I better take him out with a warrior: it wins 2/3. Unfortunately it will be missing for the start of the Armada next turn
Research is set to Feudalism at 10%. Research at full speed does not yet make sense until I have a decent core.
Interturn the barracks finish, I zoom to Lahore and upgrade the remaining 8 warriors for 480g. Right this turn they can go aboard and sail to Tenochtitlan. (This is another trick to remember, which was pointed out to me once by Spoonwood: units that are upgraded interturn, are ready to move right the next turn!)
Thanks to the extra food from the fish and bananas, Delhi can now be used as a 2-turn worker pump (or with the extra shields collected during the last turns of Despotism it can produce a settler). Unfortunately I had to raise the lux slider to 10% temporarily. This will change, once the dyes get connected.
Interturn of 30BC: America declares war on the Hittites and Zimbabwe finishes Artemis.
In 10BC, Hattusas completes the Great Library. That'll do them really good as one of the tech leaders... Najran (Arabic city) cascades into the Hanging Gardens. Hmm, Arabia is right next to Zululand, perhaps I can get both wonders in one go?!
Turn 128 (10AD): Phase 2 begins: D-Day at Tenochtitlan...
(Aargh, I made a screenshot of that worthy occasion, but apparently forgot to save it... ) Imagine 8 swordsmen sitting outside of Tenochtitlan. That should do the job...
Interturn the Incas demand Republic. Take your empty threats elsewhere! Strangely enough they do not declare?! I guess my little swordsmen upgrade has made me already strong enough to discourage them...?!
30AD, the storm on Tenochtitlan: we defeat 4 spearmen and 1 archer, while losing one swordsman. That was quite lucky. I can continue the advance, while the fleet sails home to get more warriors for upgrade. In Tenochtitlan we capture the Colossus and a harbor, both very useful. Production is set to worker, to squeeze out another slave. (Unit upkeep is a bit of the problem at the moment, at 42gpt...)
Karachi is founded on the dyes resource and starts a harbor. Once I see that the town is safe down there, I will rush the harbor to connect the dyes.
As I am swimming in gold, I open an embassy in Mecca for 64g. I have now embassies with everyone except Aztecia and America, who declared war on me before I had the necessary cash for embassies...
Here the overview graphs at turn 130 (50AD). F11 tells me I am no longer last place in everything. On the tech front, 5 AIs are still behind me, 4 are at tech parity, and the Persians are up Engineering (after I gifted them from last place to first place...) Feudalism is due in 44 turns. The scouting curragh is still alive and discovered a gap in the middle of "the continent". So at the moment it looks like that that, which I thought to be one large continent, may in fact be two continents with a small channel in between. In that case, Artemis (in Zimbabwe) has of course not that high a priority, and the Hanging Gardens (in Najran/Arabia) are worthless for me.
Interturn 122 (110BC) Republic finishes and I go immediately into F4. First I call up Arabia, which has the most gold: they pay me Literature, Currency, Monarchy, 16gpt and 125g for Republic. Not bad... Next are the Persians. I give them Polytheism for 163g, then I gift them Currency -- oops, I forgot about Construction... So on to the Mongols, who are willing to give Construction and 67g for Currency. Back to the Persians, I gift them Construction and they enter the middle ages. Their free tech is Engineering. Hmm, the only tech I don't need... It would be too expensive anyway: they want Literature, Monarchy, Republic and 1080 gold for Engineering, a tech that's worth only 1280 beakers! After all that I have done for them... I will remember that...
Finally I ring up the Hittites and give them Republic for an alliance against the Aztecs and 59g.
Result of my little shopping tour: all known techs except Engineering, and roughly 400 gold.
After the trades I go to F1 and revolt immediately.
BTW: the Iroquois seem to have made some progress against the Aztecs:
Last time I looked, there was a size-4 town here... Perhaps I shouldn't have signed up the Hittites against the Aztecs after all...
Turn 124 (70BC): we are now a Republic. I rush the barracks, and Lahore is now ready for D-Day...
The Aztecs have landed a lone archer at Lahore, so I better take him out with a warrior: it wins 2/3. Unfortunately it will be missing for the start of the Armada next turn
Research is set to Feudalism at 10%. Research at full speed does not yet make sense until I have a decent core.
Interturn the barracks finish, I zoom to Lahore and upgrade the remaining 8 warriors for 480g. Right this turn they can go aboard and sail to Tenochtitlan. (This is another trick to remember, which was pointed out to me once by Spoonwood: units that are upgraded interturn, are ready to move right the next turn!)
Thanks to the extra food from the fish and bananas, Delhi can now be used as a 2-turn worker pump (or with the extra shields collected during the last turns of Despotism it can produce a settler). Unfortunately I had to raise the lux slider to 10% temporarily. This will change, once the dyes get connected.
Interturn of 30BC: America declares war on the Hittites and Zimbabwe finishes Artemis.
In 10BC, Hattusas completes the Great Library. That'll do them really good as one of the tech leaders... Najran (Arabic city) cascades into the Hanging Gardens. Hmm, Arabia is right next to Zululand, perhaps I can get both wonders in one go?!
Turn 128 (10AD): Phase 2 begins: D-Day at Tenochtitlan...
(Aargh, I made a screenshot of that worthy occasion, but apparently forgot to save it... ) Imagine 8 swordsmen sitting outside of Tenochtitlan. That should do the job...
Interturn the Incas demand Republic. Take your empty threats elsewhere! Strangely enough they do not declare?! I guess my little swordsmen upgrade has made me already strong enough to discourage them...?!
30AD, the storm on Tenochtitlan: we defeat 4 spearmen and 1 archer, while losing one swordsman. That was quite lucky. I can continue the advance, while the fleet sails home to get more warriors for upgrade. In Tenochtitlan we capture the Colossus and a harbor, both very useful. Production is set to worker, to squeeze out another slave. (Unit upkeep is a bit of the problem at the moment, at 42gpt...)
Karachi is founded on the dyes resource and starts a harbor. Once I see that the town is safe down there, I will rush the harbor to connect the dyes.
As I am swimming in gold, I open an embassy in Mecca for 64g. I have now embassies with everyone except Aztecia and America, who declared war on me before I had the necessary cash for embassies...
Here the overview graphs at turn 130 (50AD). F11 tells me I am no longer last place in everything. On the tech front, 5 AIs are still behind me, 4 are at tech parity, and the Persians are up Engineering (after I gifted them from last place to first place...) Feudalism is due in 44 turns. The scouting curragh is still alive and discovered a gap in the middle of "the continent". So at the moment it looks like that that, which I thought to be one large continent, may in fact be two continents with a small channel in between. In that case, Artemis (in Zimbabwe) has of course not that high a priority, and the Hanging Gardens (in Najran/Arabia) are worthless for me.