I just realized I've been playing this game for 8 years now and not once have I ever written up a game.
I've done two for the less fun Beyond Earth, but none for the greatest game ever made Civ 4.
Rather than try to replicate writing gems like Don Deity by Snaaty or Seraiel's 9 Replays, I'm going to pick a mod and try to beat it on Deity.
That Mod shall be GIANT EARTH MOD by Genghis Kai (epic name! )
I'll be playing Version 6.4.1 for Beyond the Sword.
It includes something called Better AI mod and RevolutionDCM mod.
My extensive experience with BTS 3.19 will be of little use if things changed too much.
Units get 2? Well, the map is beyond huge!
I'll download the Blue Earth mod by Kai Fiebach (another great name!) to bump up the graphics a bit and get things started.
I don't feel like reading up on all the changes from regular BTS, so I'll just have to pay attention as I play and stay on my toes.
**Edit**
Quick links to the Turnsets I play:
One of the game's rules will be no reloads no matter how badly I screw up. ^_^
You will either see a victory screen or a defeat screen at the end.
I've done two for the less fun Beyond Earth, but none for the greatest game ever made Civ 4.
Rather than try to replicate writing gems like Don Deity by Snaaty or Seraiel's 9 Replays, I'm going to pick a mod and try to beat it on Deity.
That Mod shall be GIANT EARTH MOD by Genghis Kai (epic name! )
The first version of the Giant Earth Map took me on average two hours per day for half a year to develop it. Without using any map generators, I first drawn layout of the continents to the ratio that I felt most balanced. This gives me the flexibility to upscale the size of any interested region on the map. Then I adjusted/fine tuned the map, for every tile, so that the map looks realistic even in the local scale something which usually cannot be achieved by map generators. It took me about 3 months to have a map ready for me to fill in resources.
Another great feature of GEM is that it references real statistic of resources for resource placements. This allowed the map to be less 'biased' towards any regions. However, the time needed to search for the correct statistic for each resource, scale the source into the number of icons on the map, correctly draw the border on the tiff map and lastly placing the sources on the civ map with the correct amount and correct locations was unexpectedly long. It took me another 3 months, almost the same amount of time for drawing the entire map.
After the first version, I received much feedback from this forum and have updated the GEM accordingly. The map you now downloading have been commented, reviewed, tested and balanced. I hope you will enjoy it.
-Genghis Kai
I'll be playing Version 6.4.1 for Beyond the Sword.
It includes something called Better AI mod and RevolutionDCM mod.
My extensive experience with BTS 3.19 will be of little use if things changed too much.
Units get 2? Well, the map is beyond huge!
I'll download the Blue Earth mod by Kai Fiebach (another great name!) to bump up the graphics a bit and get things started.
I don't feel like reading up on all the changes from regular BTS, so I'll just have to pay attention as I play and stay on my toes.
**Edit**
Quick links to the Turnsets I play:
One of the game's rules will be no reloads no matter how badly I screw up. ^_^
You will either see a victory screen or a defeat screen at the end.
Turnset 1 (T0 to T15)
Turnset 2 (T16 to T30)
Turnset 3 (T30 to T38)
Turnset 4 (T39 to T50)
Turnset 5 (T51 to T64)
Financial Ruin Already?
Turnset 6 (T65 to T67)
Turnset 7 (T68 to T80)
Turnset 8 (T81 to T96)
Turnset 9 (T96 to T110) *T100 is 2500BC
Turnset 10 (T110 to T118)
Turnset 11 (T118 to T124)
Turnset 12 (T125 to T131)
Turnset 13 (T132 to T136)
Turnset 14 (T136 to T137)
Turnset 15 (T138 to T144)
Turnset 16 (T145 to T150) *T150 is 2000BC
Turnset 17 (T151 to T153)
Turnset 18 (T154 to T155)
Turnset 19 (T156 to T161)
Turnset 20 (T162 to T163)
Turnset 21 (T164 to T165)
Turnset 22 (T166 to T169)
Turnset 23 (T170 to T176)
Turnset 24 (T177 to T180) [T180 Empire Screenshots and Save included]
Turnset 25 (T181 to T185)
Turnset 26 (T186 to T188)
Turnset 27 (T189 to T192)
Turnset 28 (T193 to T196)
Turnset 29 (T197 to T199)
Turnset 30 (T200 to T202) *T200 is 1500BC
Turnset 31 (T203 to T207)
Turnset 32 (T208 to T210)
Turnset 33 (T211 to T213)
Turnset 34 (T214 to T218)
Turnset 35 (T219 to T220)
Turnset 36 (T221 to T224)
Turnset 37 (T225 to T228)
Turnset 38 (T229 to T232)
Turnset 39 (T233 to T235)
Turnset 40 (T236 to T238)
Turnset 41 (T239 to T240)
Turnset 42 (T241 to T243)
Turnset 43 (T244 to T248)
Turnset 44 (T249 to T250) *T250 is 1000BC [T250 Empire Screenshots and Save included]
Turnset 45 (T251 to T255)
Turnset 46 (T256 to T258)
Turnset 47 (T259 to T260)
Turnset 48 (T261 to T262)
Turnset 49 (T262 to T264)
Turnset 50 (T265 to T266)
Turnset 51 (T267 to T269)
Turnset 52 (T269 to T271)
Turnset 53 (T272)
Turnset 54 (T273)
Turnset 55 (T274 to T275)
Turnset 56 (T276 to T277)
Turnset 57 (T277 to T279)
Turnset 58 (T279 to T280)
Turnset 59 (T280)
Turnset 60 (T281 to T282)
Turnset 61 (T282 to T283)
Story on Hiatus. Will resume on February 11th, 2016.
Turnset 62 (T284)
Turnset 63 (T284 to T285)
Turnset 64 (T286 to T287)
Turnset 65 (T287 to T289)
Turnset 66 (T289 to T290)
Turnset 67 (T291 to T292)
Turnset 68 (T293 to T294)
Turnset 69 (T295)
Turnset 70 (T296 to T297)
Turnset 71 (T298 to T299)
Turnset 72 (T300) *T300 is 500BC
Turnset 73 (T301 to T302)
Turnset 74 (T302 to T304)
Turnset 75 (T305 to T308)
Turnset 76 (T309 to T310)
Turnset 77 (T310 to T311)
Turnset 78 (T312 to T313)
Turnset 79 (T313)
Turnset 80 (T314)
Turnset 81 (T315 to T316)
Turnset 82 (T317 to T319)
Turnset 83 (T320 to T322)
Turnset 84 (T323 to T324)
Turnset 85 (T324 to T326)
Turnset 86 (T327)
Turnset 87 (T328)
Turnset 88 (T329 to T330)
Turnset 89 (T330)
Turnset 90 (T331)
Turnset 91 (T332)
Turnset 92 (T332 to T333)
Turnset 93 (T333)
Turnset 94 (T333 to T334)
Turnset 95 (T334 to T335)
Turnset 96 (T335)
Turnset 97 (T336)
Turnset 98 (T336 to T337)
Turnset 99 (T337 to T338)
Turnset 100 (T338 to T339)
Turnset 101 (T339 to T340)
Turnset 102 (T341)
Turnset 103 (T341 to T342)
Turnset 104 (T342 to T343)
Turnset 105 (T344)
Turnset 106 (T344 Continued)
Turnset 107 (T345)
Turnset 108 (T345 Continued)
Turnset 109 (T346)
Turnset 110 (T346 to T347)
Turnset 111 (T347 Continued)
Turnset 112 (T348)
Turnset 113 (T348 Continued)
Turnset 114 (T349)
1AD Reached! [T350 Save included]