I gave up playing civ5 last winter, but after I encountered your mod some weeks ago, I did not play any other game.
You made civ 5 worth playing! Very much thanks for this!
(deep bow)
While playing I made some notes of things I would change, to make the game even better (at least for my tastes
). Because of having no experience with modding I don't know if some of my ideas are possible and some my be to far from vanilla for your mod, so feel free to ignore them.
1. Instant healing for units. This one really angers me if the AI uses it and if I use it myself I just feel like a cheater. Nobody forces me to use it, but if the war is on egde its hard to resist. So i really wouldn't miss it.
2. Pikeman obsolet with Gunpowder(?, the Musketman-technology) seems to be too early for me. Pikeman are still good against knights and making them obsolet with rifling would fit better. I even think it would be more historical.
3. Make Rifling a must-have for infantry. At the moment you can get infantry without even inventing gunpowder. Very strange. Makes the endgame to easy. Just tech the upper part of the techtree, get all the nice science and culture bonuses and then destroy your foes with even better units.
4. Mechanized Infanty too early in the tech tree (and perhaps in the wrong part of the techtree) makes tanks nearly useless.
5. Is it possible to get no unhappiness from a conquered city if you decide to burn it? Or at least minimize the turns needed to destroy it?
6. In the later part of the game (citysize 20+, some production-buildings) units are way too cheap. My cities often need only 2-3 rounds per unit and I fear its nearly the same for the AI (or even less on higher levels). Result is totaly overcrowded map after the renaissance. Although I think it would be more fun, if units would not die that fast. Well promoted knights kill longswords in the open often in one attack! Same goes for longswords against crossbows or trebuchets. And these are units from the same era and not even the specialised ones to kill the other type!
I think it would be better too make units way more expensive (I mean two or three times from renaissance on, not that much earlier) but also more durable(double hit points without doubling damage). So every unit is more valuable, the map is not that crowded, but the war itself will last as long as before (without doubling the hp, wars maybe decided too fast.).
7. I really dislike the naval battle system. Its unfun and unhistorical. Non-steel-ships should have a range of 0 like meele units. So they don't shoot on land units far from the coast and both side get damaged in naval battles. Early ships shoting inland is just annoying and seabattles are always won by the one who shoots first. Consequently archers and crossbows should have a trait like -80-100% against naval.
Thanks again!