@Zeppelin4
Glad it helps, it does take quite a bit of time to keep the website, each mod thread, this one etc. up to date with information.
@Tred
Yes, new versions should be savegame compatible. I alternate between modding and playing.
To my knowledge there should be no major save-game issues since the changes are all relatively close to vanilla gameplay.
Each mod you use is really up to personal preferences, the recommended mods list is actually mods I think people put good effort into (and I've played with at some point in the past) that would be fully compatible with the mods I do. They're all good, but I personally don't use tree growth or resource discovery anymore because of how carefully balanced zones of the map are in CiV in regards to resources. I tried active city defense but ended up going without it for now because the AI won't be able to know how to use it until we get c++ access. That's one reason I do use Tech Diffusion, since it's automatic.
Out of the CCMAT mods list, here's what I use. It's really up to personal preference, all the ones in CCMAT are good mods but I just like using these:
XML mods
- AI tweaks - Battle AI (v 4) by Elvince
- Balance - Combined
- Barbarian and Ranged XP Mod (v 1) by RikkiA
- Gradual Research
- Obsolete Promotions (modded to be just non-UU promotions)
- R.E.D modpack (dev 2) by Gedemon
- Satellites Reveal Map (v 2) by magus424
- Unofficial Patch
Integrated Lua mods
- All Promotions description tooltip (v 6) by Gilestiel
- Bigger Worlds (v 3) by Zappara
- Copasetic UI Tweaks (v 3) by copasetic, mindwarper
- CsebMod - Extended Plot MouseOver Popup (v 2) by csebal
- Emigration by killmeplease (modded to factor in culture and some other things (that will be in v 2)
- Great People Info (v 2) by BlakeTheGreat
- Improved Demographics (v 3) by Albert "Einstein" Dunberg
- InfoAddict (v 2) by robk
- More Information - Top Panel (v 2) by gairne
- More Unit Information (v 1) by nk
- Tech Diffusion (v 2) by Afforess
( might use Random Events (v 6) by ArbogLi once we have a way to control the events to some extent, I really liked that part of BTS )
If you like the concept of everything in CCMAT, then use it, what matters is what you find fun. I do update rather frequently though, and big combined packs will generally lag a little behind their individual components, so it's somewhat of a convenience vs update tradeoff.
The biggest advantage of a pack like CCMAT is you don't have to worry about merging user interface Lua mods, which are sadly not as modular as UI mods for other games (like WoW).
@Brannock
The download link is up to date. "Added on" is a creation date for the mod's page there, not the "updated on" date. It's odd it doesn't have an "updated on" date... I'll include one in my post there. Thank you for your question.