Glory In the Sun Pre-Thread

ZeletDude

The Lion
Joined
Aug 16, 2009
Messages
5,490
Players – Anybody can play , but I reserve the right to decline a player a specific country (I.E major ones)

Stories – Stories make the NES much more real, and are interesting to read whilest you wait for a new update, or for diplomacy to resume. Stories that have some form of effort put into them will be rewarded come update time.

Updates: The next deadline for orders will always be posted at the top of the OP.

Nations: Major powers are usually the leader of power blocks (I will list such nations below) while smaller ones usually find themselves affiliated with one power or another. The following is the nations template.

Template
Nation Name
Political Status (if a dominion, vassal, etc.)
Government Type, And Leader
Capital City
Stability: 5
Economic Power: 20/0
Manpower: 500 (+1)
Restrictions: (/150,000)
Army: 10 Infantry Divisions
Army Quality: 5
Navy: 5 Destroyers
Navy Quality: 2



Nation Name, And Status
This is obviously the nations name and whether or not there independent, a satellite state, dominion, protectorate etc. of another country.



Government

The government of your nation is important for a variety of reasons. Holding elections, having regime change and your government in general will effect the rise and fall of stability and economy in your nation. For democratic nations, you must hold elections every few turns, or the people will become unhappy. With that, the politicans elected must act on the platforms they've promised the people; that's why they were elected! Playing in character makes the game a lot better, and interesting.

Economy

Economic Power: (Total Points Generated a Turn)/(banked)

Instead of the previous workings of Industrial Capacity, we now have Economic Power, which represents all elements of the economy, not just industry. Economic power (or points, whichever you prefer) is spent on all other elements of your nation: economy, stability, military, and projects.

You can generically no longer increase your economic power by spending +1 of your original economy. This allowed larger nations to gain more EP every other turn, and less expense to themselves, as smaller nations struggled. In order to increase your economy, you need to either spend EP on building projects, start trading with more and more nations, or decrease your military size.

Stability

Stability is how stable your nation is internally, ranked 1 to 10. As your nation gets closer to one, expect more and more rebellions, less EP to spend, and frankly a worse military. The closer you are to ten, you may find your economy and military doing suprisingly well, and a happy populace. Stability is affected 100%

Manpower

Manpower represents the amount of able-bodied people in your nation that could take up arms against an enemy.


Army/Navy Quality
This is how well your navy/army can fight. It is ranked on a scale of 1-10, (1 being lowest, 10 being highest). 1 is your military is outdated and poorly trained, 10 being technologically up to date on tactics and equipment.


Designing Your Military

As is available below, all unique units have their own stats and can be customized by players. You can develop new ships, vehicles or planes based on the technology which exists at the time (No laser death rays in World War 2). To do this You need only pay 20 EPin a single turn to commission your design for a new weapon.

Requests for designs MUST come with details. What are your units strengths? What are your weaknesses? If you don't specify, I'm going to assume that it's mediocre. Take the time to truly design your designs.

Your designs can be shared with as many people as you like and you can even build and sell off the weapons you design to other countries (maybe even make a profit!).

You may also trade designs, and certain types of units (i.e. ships, planes, etc.) at your own discretion. Designs will allow a nation to build whatever unit it is, as they wish. At the same time, if you ever wish to buy a unit it, then rework the design, so you get the designs, and build whenever you wish, you must pay 5 EP, and lose a type of that unit. I.e.

"Russia gives Austria 2 of its new Bordino Class Battleships. The Austrians wish to rework the planes, so that they have the designs also. The Austrians pay 5 EP, and lost one of the ships, leaving them with the designs, and 1 Bordino Class Battlehip."

With that, and with the absense of a tech tree, by the usual definition, one may question how military/tech is to advance. Through designs. If your design is relying on tech not yet widely known or not within reach, then I may have you pay extra for the research. But I'd discuss the total with the player.

Military and Mobilization

Mobilization and total war is a key element of modern warfare. Therefore I introduce a revised version of mobilization. If you wish to declare mobilization in the course of a major conflict the following things happen:

1. You can no longer spend your economy on stability efforts or projects. Anything non-military related really.
2. You will increase your output of both planes, ships, and infantry, for the same cost. Instead of 1 Infantry Division, taking 1 EP, and 10 MP, you would get 2 Infantry Divisions, for 1 EP, and 20 MP.
3. Restrictions grow substantially, depending on your nation's infrastructure (which is based off of building projects, and stories.)
4. Reduces the cost of designing new weapons from 20 EP to 10 EP.
5. Your economy would get a slight boost, but eventually (after a few years) will begin to fall.
6. Your people will at first support the war effort, then slowly begin detesting it. The lack of domestic production doesn't help either!
7. Constant mobilization, and demobilization to get the benefits will lead to economic stagnation, if not collapse.



Land Unit Pricing

Spoiler :
Infantry Division: 1 EP and 10 MP, for 1 Division.

Cavalry Division: 2 EP 10 MP for 2 Divisions.

Artillery Regiment: 2 EP 5 MP for 2 Artillery Regiments


Naval Unit Pricing
Spoiler :

Dreadnought: 6 EP and 2 Manpower for 1 ship. These vessels can travel only upon the open seas.

Battlecruiser: 4 EP and 2 Manpower, for 1 ship. These vessels can only travel upon the open seas.

Cruiser: 2 EP and 1 MP for 2 ships. They are useful at taking down enemy destroyers.

Destroyer: 2 EP 1 MP for 4 ships. They are great for attacking undefended convoys, and protecting them too.

Torpedo Boat: 2 EP 1 MP for 3: These small vessels are useful for attacking other destroyers but rather weak against the bigger ships.

Coastal Gun Ship: These are ships built specifically to defend one’s coasts. Similar in size to smaller Battleships they can fight Cruisers and Destroyers rather well but beware of them attacking Battleships. (Can travel on large lakes & rivers, Open ocean)
2 EP 1 MP for 1




Your Nations Map Color

This is obviously you're nations color on the map. Dominions/Protectorates of countries will take a similar color as their master country


Orders, Tips, and Updates

If a question is asked in which the answer is clearly in the above ruleset, I will not answer it and will ignore you until you figure it out.

Orders in on time will always help you.

If anything is not clear or confusing above, please let me know and I will strive to fix it. If you have questions which are not clearly answered here, I will be more than willing to add a section on this page to prevent future confusion.

Thanks

Everyone who helped (You know who you are :))


Notes;
The year is 1897

If any of you have questions regarding anything to do with the NES PM me.. or add me on Aim (same user name as here).
 
European Stats
Spoiler :


Austria-Hungary
Constitutional Monarchy: Franz Joseph I
Capital: Vienna
Stability: 7
Economic Power: 28/0
Manpower: 3,200 (+3)
Army: 34 Infantry Divisions, 7 Cavalry Divisions, 9 Artillery Regiments
Army Quality: 5
Navy: 9 cruisers, 28 destroyers, 6 submarines, 4 Coastal Gun Ships
Navy Quality: 4


Belgium
Constitutional Monarchy: Albert I, PM: Paul Naeyer
Capital: Brussels
Stability: 8
Economic Power: 28/0
Manpower: 524(+2)
Army: 7 Infantry Division, 3 Cavalry Divisions, 2 Artillery Regiments
Army Quality: 5
Navy: 6 Cruisers, 10 Destroyers, 1 Submarine, 2 Coastal Gun Boats
Navy Quality: 4

Colonies: +6 EP, + 152 MP

Spoiler :

Belgian Congo:
Stability: 5
Economic Power: 6
Manpower: 152
Garrison: 2 Infantry Divisions, 1 Cruiser, 2 Destroyers




Bulgaria
Ottoman Satellite State
Absolute Monarchy: Ferdinand I
Capital: Sofia
Stability: 4
Economic Power: 8/0
Manpower: 315 (+1)
Army: 3 Infantry Divisions, 1 Cavalry Division
Army Quality: 3
Navy: 1 Cruiser, 2 Destroyers
Navy Quality: 1

Denmark:
Constitutional Monarchy: Christian IX, PM: Hugo Horring
Capital: Copenhagen
Stability: 8
Economic Power: 14/0
Manpower: 218 (+1)
Army: 6 Infantry Divisions, 3 Cavalry, 2 Artillery Regiments.
Army Quality: 5
Navy: 5 Cruisers, 15 Destroyers, 4 Submarines, 3 Coastal Gunboats
Navy Quality: 5

Colonies: +4 EP, + 22 MP
Spoiler :

Iceland:
Stability: 8
Profit: 1
Manpower: 16
Garrison: 1 Infantry Division, 2 Destroyers

Danish Virgin Islands
Stability: 7
Profit: 3
Manpower: 4
Garrison: 3 Destroyers

Greenland
Stability: 8
Profit: 0
Manpower: 2
Garrison: None


Netherlands
Constitutional Monarchy: Willhelmina, PM: Joan Röell
Capital: Amsterdam
Stability: 8
Economic Power: 25/0
Manpower: 3,200 (+3)
Army: 12 Infantry Divisions, 5 Cavalry Divisions, 4 Artillery Regiments
Army Quality: 6
Navy: 14 Cruisers, 22 Destroyers, 10 Submarines, 6 Coastal Gunboats
Navy Quality: 5

Colonies: +10 EP, + 2,800 MP
Spoiler :

Dutch East Indies:
Stability: 6
Profit: 7 EP
Manpower: 2,700
Garrison: 3 Infantry Divisions, 1 Cavalry, 4 Cruisers, 10 Destroyers

Dutch Guiana
Stability: 7
Profit: 1 EP
Manpower: 91
Garrison: 1 Infantry Division, 1 Destroyer

Dutch Antilles
Stability: 9
Profit: 2 EP
Manpower: 5
Garrison: 2 Cruisers



France
Republic: Félix Faure
Capital: Paris
Stability: 8
Economic Power: 39/0
Manpower: 8,150(+2)
Army: 79 Infantry Divisions, 12 Cavalry Divisions, 11 Artillery Regiments
Army Quality: 7
Navy: 9 Dreadnoughts, 31 Cruisers, 30 Destroyers, 10 Coastal Gun Boats, 11 Torpedo Boats
Navy Quality: 7

Colonies: + 15 EP + 5,765 MP

Spoiler :
Algeria
Stability: 6
Profit: 4
Manpower: 2,000
Garrison: 2 Infantry Division

Benin
Stability: 5
Profit: 0
Manpower: 48
Garrison:

Chad
Stability: 6
Profit: 0
Manpower: 198
Garrison:


Djibouti
Stability: 7
Profit: 1
Manpower: 14
Garrison:


French Guiana
Stability: 7
Profit: 1
Manpower: 24
Garrison:


Gabon
Stability: 6
Profit: 1
Manpower: 140
Garrison:

Indochina
Stability: 4
Profit: 3
Manpower: 1,900
Garrison:


Ivory Coast
Stability: 5
Profit: 1
Manpower: 480
Garrison:

Madagascar
Stability: 5
Profit: 0
Manpower: 275
Garrison:

Niger
Stability: 5
Profit: 0
Manpower: 450
Garrison:


Senegal
Profit: 5
Economic Power: 1
Manpower: 120
Garrison: None


Tunisia
Stability: 6
Profit: 1
Manpower: 140
Garrison:

Also in control of:
French West Indies, Reunion, Comoros, Tahiti, Polynesia, New Caledonia, New Hebrides. (+ 2 EP, + 124MP)



German Empire
Constitutional Monarchy: Willhelm II, Chancellor: Chlodwig Hohenlohe-Schillingsfürst
Capital: Berlin
Stability: 8
Economic Power: 45/0
Manpower: 7,640(+3)
Army: 96 Infantry Divisions, 8 Cavalry, 15 artillery regiments
Army Quality: 9
Navy: 6 Dreadnoughts, 27 Cruisers, 28 Destroyers, 8 Torpedo Boats, 6 Coastal Gun Boats
Navy Quality: 7

Colonies: (+4 EP, + 1,295 MP)
Spoiler :

German Cameroon
Stability: 6
Profit: 1
Manpower: 350
Garrison: 2 Cruisers, 3 Destroyers, 1 Infantry Divisions

German East-Africa
Stability: 6
Profit: 3
Manpower: 420
Garrison: 1 Infantry Division

German Togoland
Stability: 6
Profit: 1
Manpower: 92
Garrison: None

German South-West Africa
Stability: 4
Profit: -1
Manpower: 210
Garrison: 2 Infantry Divisions

German New Guinea
Stability: 5
Profit: 0
Manpower: 193
Garrison: 3 Cruisers, 2 Destroyers, 1 Cavalry Divisions



Greece
Constitutional Monarchy: George I, PM: Theodoros Deligiannis
Capital: Athens
Stability: 6
Economic Power: 9/0
Manpower: 280 (+1)
Army: 5 Infantry Divisions, 3 Cavalry, 1 Artillery
Army Quality: 4
Navy: 2 Cruisers, 3 Destroyers, 1 Torpedo Boat, 3 Coastal Gun Boats
Navy Quality: 2

Italy
Constitutional Monarchy: Umberto I, PM: Antonio Starabba
Capital: Rome
Stability: 7
Economic Power: 31/0
Manpower: 3,620(+2)
Army: 33 Infantry Divisions, 4 Cavalry Divisions, 3 Artillery Regiments
Army Quality:6
Navy: 6 Dreadnoughts, 13 Cruisers, 30 Destroyers, 15 Torpedo Boats, 5 Coastal Gun Ships
Navy Quality: 5

Colonies: (+1 EP, + 62 MP)
Spoiler :

Italian Somaliland
Stability: 5
Profit: 0
Manpower: 40
Garrison: 1 Infantry Division, 2 Destroyers

Italian Eritrea
Stability: 5
Profit: 1
Manpower: 22
Garrison: 1 Infantry Division, 1 Cruiser, 2 Destroyer


Luxembourg
Constitutional Monarchy: Adolphe I
Capital: Luxembourg
Stability: 8
Economic Power: 4/0
Manpower: 25 (+0)
Army: 2 Infantry Divisions, 1 Cavalry Division
Army Quality: 5
Navy: None
Navy Quality: N/A


Montenegro
Ottoman Satellite State
Principality: Nicholas I
Capital: Cetinje
Stability: 5
Economic Power: 5/0
Manpower: 32 (+1)
Army: 1 Infantry Division, 1 Cavalry Division
Army Quality: 2
Navy: None
Navy Quality: N/A


The Ottoman Empire
Protector of Montenegro, Bulgaria
Monarchy: Abdülhamid II
Capital: Istanbul
Stability: 4
Economic Power: 24/0
Manpower: 3,086 (+1)
Army: 25 Infantry Divisions, 10 Cavalry Divisions, 2 Artillery Regiments
Army Quality: 4
Navy: 2 Dreadnoughts, 6 Cruisers, 8 Destroyers, 4 Torpedo Boats, 4 Coastal Gun Ships.
Navy Quality: 4



Portugal
Constitutional Monarchy: Carlos I, PM: Ernesto Rudolfo.
Capital: Lisbon
Stability: 7
Economic Power: 20/0
Manpower: 1,243 (+1)
Army:
Army Quality:
Navy:
Navy Quality:

Colonies: (+ 4 EP, + 570 MP)
Spoiler :

Portuguese East Africa
Stability: 6
Profit: 1
Manpower: 260
Garrison:

Portuguese West Africa
Stability: 6
Profit: 1
Manpower: 240
Garrison:

Portuguese Guinea
Stability: 5
Profit: 1
Manpower: 30
Garrison: None

Also in control of:
Goa, Timor, The Azores, Madeira, Cape Verde, Macau, São Tomé and Príncipe (+ 1 EP, 40 MP)



Romania
Constitutional Monarchy: Carol I, PM: Petre S. Aurelian
Capital: Bucharest
Stability: 5
Economic Power: 12/0
Manpower: 663 (+1)
Army: 11 Infantry Divisions, 3 Cavalry Divisions, 2 Artillery Regiments.
Army Quality: 5
Navy: 2 Cruisers, 3 Destroyers, 1 Torpedo Boat
Navy Quality: 3



Russia
Absolute Monarchy: Nicholas II
Capital: Saint Petersburg
Stability: 6
Economic Power: 33/0
Manpower: 13,200 (+2)
Army: 112 Infantry Divisions, 25 Cavalry Divisions, 4 Artillery Regiments.
Army Quality: 4
Navy: 2 Dreadnoughts, 13 Cruisers, 8 Destroyers, 6 Torpedo Boats, 6 Coastal Gun Ships
Navy Quality: 4


Spain
Constitutional Monarchy: Alfonso XIII, PM: Antonio Castillo
Capital: Madrid
Stability: 5
Economic Power: 19/0
Manpower: 2,700
Army: 24 Infantry Divisions, 13 Cavalry Divisions, 5 Artillery Regiments
Army Quality: 5
Navy: 12 Cruisers, 14 Destroyers, 4 Torpedo Boats, 6 Coastal Gun Ships.
Naval Quality: 4

Colonies: (- 5 EP, + 1,060 MP)

Spoiler :
Cuba
Stability: 1
Profit: -2
Manpower: 150
Garrison: 3 Infantry Divisions, 2 Cavalry Divisions, 1 Artillery Regiment, 4 Cruisers, 5 Destroyers, 1 Torpedo Boat.

Puerto Rico
Stability: 5
Profit: 0
Manpower: 110
Garrison: None

Philippines
Stability: 1
Profit: -3
Manpower: 800
Garrison: 4 Infantry Divisions, 3 Cavalry, 1 Artillery, 4 Cruisers, 5 Destroyers, 2 Torpedo Boats.



Sweden
Constitutional Monarchy: Oscar II, PM: Erik Gustaf Boström
Capital: Stockholm
Stability: 8
Economic Power: 22/0
Manpower: 738 (+2)
Army: 18 Infantry Divisions, 5 Cavalry Divisions, 4 Artillery Regiments.
Army Quality: 6
Navy: 6 Cruisers, 8 Destroyers, 4 Coastal Gun Ships, 3 Torpedo Boats
Navy Quality: 5


Switzerland
Confederation: Adolf Deucher
Capital: Bern
Stability: 9
Economic Power: 15/0
Manpower: 352 (+1)
Army: 10 Infantry Divisions, 2 Artillery Regiments
Army Quality: 6
Navy: None
Navy Quality: N/A


United Kingdom
Constitutional Monarchy: Victoria, PM: Robert Cecil
Capital: London
Stability: 8
Economic Power: 46/0
Manpower: 36,700 (+3)
Army: 59 Infantry Divisions, 15 Cavalry Divisions, 14 Artillery Regiments
Army Quality: 7
Navy: 24 Dreadnoughts, 48 Cruisers, 42 Destroyers, 20 Torpedo Boats, 10 Coastal Gun Boats
Navy Quality: 9

Colonies: (+20 EP, + 24,357 MP)

Spoiler :
Australia
Stability: 6
Profit: 1
Manpower: 400
Garrison: 1 Infantry Divisions, 1 Dreadnought, 3 Cruisers

British India
Stability: 7
Profit: 5
Manpower: 20,600
Garrison: 6 Infantry Divisions, 2 Dreadnoughts, 4 Cruisers, 2 Destroyers, 2 Torpedo Boats

Nigeria
Stability: 6
Profit: 1
Manpower: 1,300
Garrison: 2 Infantry Divisions

Egypt
Stability: 5
Profit: 2
Manpower: 800
Garrison: 2 Infantry Divisions, 3 Cruisers

Sudan
Stability: 5
Profit: 0
Manpower: 480
Garrison: None

Gold Coast
Stability: 6
Profit: 1
Manpower: 22
Garrison: 2 Destroyers

British East Africa
Stability: 7
Profit: 2
Manpower: 180
Garrison: 1 Infantry Division, 3 Cruisers

Sierra Leone
Stability: 6
Profit: 0
Manpower: 100
Garrison: None

New Zealand
Stability: 7
Profit: 0
Manpower: 96
Garrison: None

Malaysia(+ Singapore)
Stability: 6
Profit: 3
Manpower: 85
Garrison:2 Infantry Divisions, 2 Dreadnoughts, 3 Cruisers

South Africa
Stability: 6
Profit: 1
Manpower: 140
Garrison: 3 Infantry Divisions.

Also in control of
British Indian ocean territories, Falkland Islands, British West Indies, Gibraltar, British Soloman Islands, Cyrpus, Belize (+4 EP, 250 MP)[



North American Stats
Spoiler :
Dominion of Canada
Dominion of the United Kingdom
Constitutional Monarchy: Victoria I, PM: Wilfrid Laurier
Capital: Ottawa
Stability: 8
Economic Power: 21/0
Manpower: 550 (+1)
Army: 14 Infantry Divisions, 4 Cavalry Divisions, 2 Artillery Regiments
Army Quality: 5
Navy: 4 Cruisers, 10 Destroyers, 11 Torpedo Boats
Navy Quality: 5

Costa Rica
Constitutional Democracy: Rafael Casto
Capital San Jose
Stability: 8
Economic Power: 9/0
Manpower: 34 (+1)
Army: 2 Infantry Divisions
Army Quality: 3
Navy: 4 Destroyers, 2 Torpedo Boats
Navy Quality: 3

Dominican Republic
Republic: Ulises Heureaux
Capital: Santo Domingo
Stability: 6
Economic Power: 4/0
Manpower: 61 (+1)
Army: 3 Infantry Divisions
Army Quality: 3
Navy: 3 Destroyers, 1 Torpedo Boat
Navy Quality: 3


El Salvador
Republic: Rafael Antonio Gutiérrez
Capital: San Salvador
Stability: 7
Economic Power: 3/0
Manpower: 116(+1)
Army: 2 Infantry Divisons
Army Quality: 3
Navy: 2 Destroyers
Navy Quality: 2

Guatemala
Republic: Jose Barrios
Capital: Guatemala City
Stability: 8
Economic Power: 6/0
Manpower: 104 (+1)
Army: 3 Infantry Divisions, 1 Cavalry Division
Army Quality: 3
Navy: 2 Cruisers, 1 Destroyer
Navy Quality: 3

Haiti
Republic: Tirésias Sam
Capital: Port-Au-Prince
Stability: 6
Economic Power: 2/0
Manpower: 98(+1)
Army: 1 Infantry Division
Army Quality: 2
Navy: 2 Coastal Gun Ships
Navy Quality: 1


Honduras
Republic: Policarpo Bollina
Capital: Tegucigalpa
Stability: 7
Economic Power: 5/0
Manpower: 50 (+1)
Army: 1 Infantry Division, 1 Cavalry Division
Army Quality: 2
Navy: 3 Destroyers, 1 Coastal Gun Ship
Navy Quality: 2

Mexico
Republic: Porfirio Diaz
Capital: Mexico City
Stability: 6
Economic Power: 12/0
Manpower: 1,205 (+1)
Army: 6 Infantry Divisions, 3 Cavalry Division, 1 Artillery Regiment
Army Quality: 4
Navy: 2 Cruisers, 8 Destroyers, 4 Torpedo Boats, 2 Coastal Gun Ships.
Navy Quality: 4


Nicaragua
Republic: Jose Zelaya
Capital: Managua
Stability: 6
Economic Power: 5/0
Manpower: 51 (+1)
Army: 2 Infantry Divisions
Army Quality: 3
Navy: 1 Destroyer, 2 Torpedo Boats
Navy Quality: 2


United States
Federal Republic: William McKinley
Capital: Washington D.C
Stability: 8
Economic Power: 36/0
Manpower: 7,612 (+2)
Army: 40 Infantry Divisions, 12 Cavalry Divisions, 6 Artillery Regiments
Army Quality: 5
Navy: 5 Dreadnoughts, 19 Cruisers, 15 Destroyers, 14 Torpedo Boats, 4 Coastal Gun Boats
Navy Quality: 6

Colonies: (+ 1 EP, + 98 MP)
Spoiler :

Alaska
Stability: 8
Profit: 1
Manpower: 98
Garrison: None


South American Stats
Spoiler :
Argentina
Federal Republic: Jose Uriburu
Capital: Buenos Aires
Stability: 7
Economic Power: 12/0
Manpower: 580 (+1)
Army: 5 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 5 Cruisers, 3 Destroyers, 4 Torpedo Boats, 2 Coastal Gun Boats
Navy Quality: 4

Bolivia
Republic: Severo Fernandez
Capital: La Paz
Stability: 6
Economic Power: 8/0
Manpower: 150 (+1)
Army: 4 Infantry Divisions, 1 Cavalry Division
Army Quality: 4
Navy: None
Navy Quality: N/A

Brazil
Federal Republic: Prudente Morais
Capital: Brasilia
Stability: 7
Economic Power: 16/0
Manpower: 1,700 (+2)
Army: 19 Infantry Divisions, 3 Cavalry Divisions, 2 Artillery Divisions
Army Quality: 5
Navy: 4 Cruisers, 5 Destroyers, 4 Torpedo Boats, 2 Coastal Gun Boats
Navy Quality: 4

Chile
Republic: Federico Echaurren
Capital: Santiago
Stability: 7
Economic Power: 11/0
Manpower: 440 (+1)
Army: 6 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 3 Cruisers, 2 Destroyers, 3 Torpedo Boats, 3 Coastal Gun Boats
Navy Quality: 4

Colombia
Republic: Miguel Tobar
Capital: Bogota
Stability: 5
Economic Power: 10/0
Manpower: 460 (+2)
Army: 5 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 4 Cruisers, 3 Destroyers, 4 Coastal Gun Boats
Navy Quality: 4

Ecuador
Republic: Eloy Alfaro
Capital: Quinto
Stability: 6
Economic Power: 6/0
Manpower: 127 (+1)
Army: 2 Infantry Divisions, 3 Cavalry Divisions
Army Quality: 3
Navy: 4 Destroyers, 3 Torpedo Boats
Navy Quality: 3

Paraguay
Republic: Juan Equsquiza
Capital: Asunción
Stability: 6
Economic Power: 7/0
Manpower: 71 (+1)
Army: 1 Infantry Division, 2 Cavalry Divisons
Army Quality: 3
Navy: None
Navy Quality: N/A

Peru
Republic: Nicolás de Piérola
Capital: Lima
Stability: 6
Economic Power: 9/0
Manpower: 370 (+1)
Army: 4 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 2 Cruisers, 4 Destroyers, 6 Torpedo Boats
Navy Quality: 4

Uruguay
Republic: Juan Borda
Capital: Montevideo
Stability: 7
Economic Power: 4/0
Manpower: 126 (+1)
Army: 1 Infantry Division, 2 Cavalry Divisions
Army Quality: 4
Navy: 2 Destroyers
Navy Quality: 2

Venezuela
Republic: Joaquín Crespo
Capital: Caracas
Stability: 5
Economic Power: 9/0
Manpower: 270
Army: 3 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 3 Destroyers, 4 Torpedo Boats
Navy Quality: 4
 
African Stats
Spoiler :
Abyssinia
Monarchy: Menelik II
Capital: Addis Abeba
Stability: 5
Economic Power: 2/0
Manpower: 400 (+2)
Army: 4 Infantry Divisions
Army Quality: 2
Navy: None
Navy Quality: N/A

Liberia
Federal Republic: William Coleman
Capital: Monrovia
Stability: 6
Economic Power: 3/0
Manpower: 64 (+1)
Army: 1 Infantry Division
Army Quality: 2
Navy: None
Navy Quality: N/A


Morocco
Monarchy: Abdelaziz
Capital:Fez
Economic Power: 8/0
Manpower: 462 (+1)
Army: 4 Infantry Divisions
Army Quality: 4
Navy: None
Navy Quality: N/A


Asian/Oceanic Stats
Spoiler :

Afghanistan
Monarchy: Abdur
Capital: Kabul
Stability: 5
Economic Power: 4
Manpower: 500 (+0)
Army: 2 Infantry Divisions
Army Quality: 1
Navy: None
Navy Quality: N/A

Bhutan
Dominion of United Kingdom
Absolute Monarchy: Sangye
Capital: Thimphu
Stability: 5
Economic Power: 1/0
Manpower: 28 (+0)
Army: 1 Infantry Division
Army Quality: 1
Navy: None
Navy Quality: N/A

Qing Empire
Monarchy: Guāngxù
Capital: Beijing
Stability: 4
Economic Power: 24/0
Manpower: 30,000
Army: 26 Infantry Divisions, 14 Cavalry Divisions
Army Quality: 3
Navy: 4 Cruisers, 3 Destroyers, 2 Torpedo Boats
Navy Quality: 3

The Republic of Hawaii
American Protectorate
Republic: Sandford Dole
Economic Power: 8/0
Manpower: 15 (+0)
Army: 2 Infantry Divisions




The Empire of Japan
Absolute Monarchy: Meiji, PM: Itō Hirobumi
Capital: Tokyo
Stability: 7
Economic Power: 34/0
Manpower: 3,800
Army: 39 Infantry Divisions, 12 Cavalry Divisions, 6 Artillery Regiments
Army Quality: 6
Navy: 3 Dreadnoughts, 14 Cruisers, 12 Destroyers, 4 Coastal Gunboats
Naval Quality: 7

Colonies:(+ 0 EP, + 240 MP)

Spoiler :
Formosa
Stability: 5
Profit: 0
Manpower: 240
Garrison: 3 Infantry Divisions


Korean Empire
Constitutional Monarchy: Emperor Gojong, Premier Han Gyuseol
Capital: Seoul
Stability: 7
Economic Power: 14/0
Manpower: 1,140
Army: 14 Infantry Divisions, 4 Cavalry Divisions
Army Quality: 5
Navy: 3 Destroyers, 2 Coastal Gun Ships.
Navy Quality: 4




Nepal
Absolute Monarchy: Tribhuvan Bir Bikram
Capital: Kathmandu
Stability: 5
Economic Power: 3/0
Manpower: 99 (+1)
Army: 3 Infantry Divisions
Army Quality: 2
Navy: None
Navy Quality: N/A

Oman
British Protectorate
Monarchy: Faisal bin Turki
Capital: Muscat
Stability: 5
Economic Power: 5/0
Manpower: 50 (+1)
Army: 2 Infantry Divisions, 1 Cavalry Division
Army Quality: 2
Navy: None
Navy Quality: N/A

Persia
Absolute Monarchy: Mozaffar Qajar
Capital: Tehran
Stability: 6
Economic Power: 10/0
Manpower: 700 (+2)
Army: 10 Infantry Divisions
Army Quality: 3
Navy: None
Navy Quality: N/A

Samoa
Absolute Monarchy: Laupepa
Capital: Apia
Stability: 4
Economic Power: 1/0
Manpower: 12 (+0)
Army: None
Army Quality: N/A
Navy: None
Navy Quality: N/A

Siam
Monarchy: Rama V
Capital: Bangkok
Stability: 6
Economic Power: 12/0
Manpower: 712 (+2)
Army: 8 Infantry Divisions
Army Quality: 3
Navy: 4 Cruisers, 8 Destroyers
Navy Quality: 3




Map:

Spoiler :


You can post now =)
 
Claiming Germany :D
 
United States please. :)
 
Claiming the Third French Republic. Aux armes, citoyens!
 
Claiming the United Kingdom.
 
Russia please.

NES looks great! Manpower refreshment rate seems way too low though and reserves too high.
 
I'd recommend lowering the reserves as I don't think Austria-Hungary would have three million men unecessary for the economy, unless they were mobilized. Maybe just one million. In return the manpower refreshment rate could probably be like ten just for Denmark.
Just my two cents/thoughts. ^^
 
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