Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
Found something interesting. You can found 2 religions in a civilization, so you have two holy cities (two different cities...I didn't try founding in same city). This breaks some assumptions in ReligiousOverview.lua, so the screens only show the last founded. But this could probably be fixed and it seems to be working otherwise (well...I checked to make sure at least 1 belief was working for each religion).
Something annoying. I haven't figured out an easy way to do a simple check to see if a religion has been founded. I thought that Game.GetFounder(eReligion,-1) might return -1 or nil, but this function and all others I've tested give CTD if you supply an eReligion that has not been founded yet.
Something annoying. I haven't figured out an easy way to do a simple check to see if a religion has been founded. I thought that Game.GetFounder(eReligion,-1) might return -1 or nil, but this function and all others I've tested give CTD if you supply an eReligion that has not been founded yet.