Hi all,
Background info:
During my last couple games, I found myself well ahead of competitors in tech and the space race during the modern age, but still wanting to increase my tech rate to speed the end-game as much as possible. In other words, even with a democracy and a 70% science rate, it was still taking approximately 7 turns to research synthetic fibers, etc. I tried playing around with different factors to get my tech-rate to 4 turns (without crashing my treasury) but couldn't do it. This led me to ponder several questions that I have no answers for (since I don't play around with the editor and am a relative newbie on this forum).
Questions:
1. During the mid to late-game, if one wishes to maximize tech-rate, is it a better strategy to set a metropolis on "wealth" and try to crank up the science% OR shift over a whole bunch of citizens to be scientist-specialists and just have enough pop to bring in necessary food OR shift citizens to tax-men to bring in more cash for science?
This leads to a couple larger questoins:
2. What exactly is the relationship between one scientist and the tech-rate? How much does that one scientist give you in terms of speeding things up? How many scientists are requires to jump from 7 turns to 6 turns, for example?
3. What is the exact relationship between gold (tax income) and science? How much extra gold (dedicated to science) is necessary to jump from 7 to 6 turns?
I assume that the answers to these questions are variable depending upon how many other civs have researched a given tech, but fundmamentally I really have no idea whether it's a better strategy to make lots of scientists or just maximize money. How much are scientists worth, really? I assume that one scientist gives you more in terms of science-rate than one tax-man does (via transference of cash to science), but I honestly don't know.
I would appreciate any help/ideas on this matter.
- Haz
Background info:
During my last couple games, I found myself well ahead of competitors in tech and the space race during the modern age, but still wanting to increase my tech rate to speed the end-game as much as possible. In other words, even with a democracy and a 70% science rate, it was still taking approximately 7 turns to research synthetic fibers, etc. I tried playing around with different factors to get my tech-rate to 4 turns (without crashing my treasury) but couldn't do it. This led me to ponder several questions that I have no answers for (since I don't play around with the editor and am a relative newbie on this forum).
Questions:
1. During the mid to late-game, if one wishes to maximize tech-rate, is it a better strategy to set a metropolis on "wealth" and try to crank up the science% OR shift over a whole bunch of citizens to be scientist-specialists and just have enough pop to bring in necessary food OR shift citizens to tax-men to bring in more cash for science?
This leads to a couple larger questoins:
2. What exactly is the relationship between one scientist and the tech-rate? How much does that one scientist give you in terms of speeding things up? How many scientists are requires to jump from 7 turns to 6 turns, for example?
3. What is the exact relationship between gold (tax income) and science? How much extra gold (dedicated to science) is necessary to jump from 7 to 6 turns?
I assume that the answers to these questions are variable depending upon how many other civs have researched a given tech, but fundmamentally I really have no idea whether it's a better strategy to make lots of scientists or just maximize money. How much are scientists worth, really? I assume that one scientist gives you more in terms of science-rate than one tax-man does (via transference of cash to science), but I honestly don't know.
I would appreciate any help/ideas on this matter.
- Haz