Just a work-in-progress thread where I list some of the simple tweaks to gameplay and balance I feel would make the game more enjoyable throughout. No bugfixing, no mechical overhauls. Just keeping it small.
General
Tech Web
Virtues
Affinity Levels
Sponsors
Wonders
Quests
General
Rebalance naval combat, make system more hard-counter dependent like ranged vs. melee on land. Cruisers beat Submarines beat Patrol Boats beat Cruisers.
Tech Web
Nerf Affinity yields for all primary technologies. Down from +7 to +3 or similar.
[tentative] Buff Affinity yields for leaf technologies per ring (innermost ring stays at +20, second ring, +24, etc).
[tentative] Increase Science costs per ring for all technologies.
[tentative] Buff Affinity yields for leaf technologies per ring (innermost ring stays at +20, second ring, +24, etc).
[tentative] Increase Science costs per ring for all technologies.
Virtues
[vague] Put something to do with Specialists in Prosperity.
Affinity Levels
[vague] Investigate scaling, particularly through early and mid-game.
Increase Hybrids to require 7 / 7 (up from 6 / 6).
Increase Hybrids to require 7 / 7 (up from 6 / 6).
Sponsors
none yet
Wonders
none yet
Quests
Nerf Affinity results across the board to reduce extreme variance in successful Quests. Increase other rewards.