For our milestone GOTM 30, I took the ideas that gave the most positive feedback and combined them.
In this game, we have an accelerated start-up. But, its not a computer made one. It is a man made one. Several turns are skipped to start with, and then the playing starts. A nearby hut provides a horseman who goes exploring North. The settler also explores South. A hut gives 50 gold. Another gives a Archer. Washington is founded. Another hut gives 50 gold.
Washington IPRB a settler over a few turns. New York is founded in a spot that will have 4 specials (2 are hidden) and a couple rivers. Hanging Gardens is started. Barbarians land NE of New York. Our Archer and Horseman go out to meet them. Our Horseman kills one of the Barbarians, while our Archer fortifies on a forest square. The Barbarians attack and lose; our horseman chances down the Barbarian leader and ransoms him off. Both of our units were made Veterans in the process.
In the mean time, Boston is founded near Washington. More Settlers are built and roads are made to connect our cities. A Settler begins to mine a grassland to undercover a hidden special.
Thats where you take over; 1000 BC.
The game settings:
Large Map
Normal Land Mass
Varied Land Form
Wet Climate
Cool Temperature
5 billion Age
Emperor Level
7 Civs
Raging Hordes
No Restarts
Americans - Abe Lincoln
Started with Pottery.
Some notes: You are well into having a Wonder built, almost discovered Monarchy, and have 230 gold. No other civs have started any wonders and, at the current rate, you should be able to switch to Monarchy the turn after it is discovered. It is also worth pointing out that our nice little island crosses the median line.
Here are your starting cities:
Your City Summaries and unit Stats:
Your current techs:
And the location of the huts that have been found:
Games will be due on August 9th.
Be sure to send in the required saves {One from AD 1, AD 1000, and a save just before you would finish the game} to DoM@Civfanatics.net.
Save Game
In this game, we have an accelerated start-up. But, its not a computer made one. It is a man made one. Several turns are skipped to start with, and then the playing starts. A nearby hut provides a horseman who goes exploring North. The settler also explores South. A hut gives 50 gold. Another gives a Archer. Washington is founded. Another hut gives 50 gold.
Washington IPRB a settler over a few turns. New York is founded in a spot that will have 4 specials (2 are hidden) and a couple rivers. Hanging Gardens is started. Barbarians land NE of New York. Our Archer and Horseman go out to meet them. Our Horseman kills one of the Barbarians, while our Archer fortifies on a forest square. The Barbarians attack and lose; our horseman chances down the Barbarian leader and ransoms him off. Both of our units were made Veterans in the process.
In the mean time, Boston is founded near Washington. More Settlers are built and roads are made to connect our cities. A Settler begins to mine a grassland to undercover a hidden special.
Thats where you take over; 1000 BC.
The game settings:
Large Map
Normal Land Mass
Varied Land Form
Wet Climate
Cool Temperature
5 billion Age
Emperor Level
7 Civs
Raging Hordes
No Restarts
Americans - Abe Lincoln
Started with Pottery.
Some notes: You are well into having a Wonder built, almost discovered Monarchy, and have 230 gold. No other civs have started any wonders and, at the current rate, you should be able to switch to Monarchy the turn after it is discovered. It is also worth pointing out that our nice little island crosses the median line.
Here are your starting cities:
Your City Summaries and unit Stats:
Your current techs:
And the location of the huts that have been found:
Games will be due on August 9th.
Be sure to send in the required saves {One from AD 1, AD 1000, and a save just before you would finish the game} to DoM@Civfanatics.net.
Save Game