- Joined
- Jan 24, 2003
- Messages
- 5,236
The difficulty setting is interesting. IMHO cultural victories are the most difficult to achieve at deity level, and I have never read of a winning 20K deity game, though I'm sure it has been done many times. 20K is possible at Emperor level, but quite difficult. Even DaveMcWs Ottoman game gave him his lowest relative Jason score that I can remember.
The 20K win must be "doable" in crackers estimation for the players in the top half of the results, otherwise it woulod be silly to set as the objective. So how can a game that is harder than Emperor allow that? The most obvious would be to have an very good coastal location for the second city and several huts for the scouts to pop.
To reduce the amount of luck involved, I would guess that we would start on our own island, so we get to pop all the huts ourselves. Since the Collosus is very important to 20K I would also imagine that the Open players will start with Bronze working (the Viking may already, I don't know).
If I decide on (another) 20K then my scout will go to the mountain in the north to look for the sea. I imagine I will settle on the spot and get a settler out ASAP to get my 20K city up and running. Rapid expansion will take a back seat to getting workers out quickly. Both because it is a young world and because joining workers into the 20K city is the quickest way of getting production up fast. Remember on Archipelago we are unlikely to be able to generate leaders before map making so we will have to build the ancient age wonders. The most important of these are Collosus and Oracle, then great Library and maybe Lighthouse depending on topography. Pyramids are too expensive and the benefits less useful on an island map.
So, I would probably aim to build Collosus, Oracle, Lighthouse and Great Library. I would not expect to get Great library, so I would make damn sure to get Monarchy so I can cascade to Hanging Gardens.
The divine wisdom is that building a temple early is crucial. Recent experience leads me to question this. I think I would rather wait for a representative form of government and buy a temple rather than whip it (at a pop cost) which would damage my chances of getting a wonder (the lighthouse probably).
Having said all that, I will probably shoot for a conquest victory this month but I reserve the right to change my mind at any time.
EDIT: Have read the starting bonuses so definitely no Bronze Working. Now I don't know which research path to take. Probably Alphabet to MM, and hope for the Wonder techs from trade and Huts. Tricky though.
The 20K win must be "doable" in crackers estimation for the players in the top half of the results, otherwise it woulod be silly to set as the objective. So how can a game that is harder than Emperor allow that? The most obvious would be to have an very good coastal location for the second city and several huts for the scouts to pop.
To reduce the amount of luck involved, I would guess that we would start on our own island, so we get to pop all the huts ourselves. Since the Collosus is very important to 20K I would also imagine that the Open players will start with Bronze working (the Viking may already, I don't know).
If I decide on (another) 20K then my scout will go to the mountain in the north to look for the sea. I imagine I will settle on the spot and get a settler out ASAP to get my 20K city up and running. Rapid expansion will take a back seat to getting workers out quickly. Both because it is a young world and because joining workers into the 20K city is the quickest way of getting production up fast. Remember on Archipelago we are unlikely to be able to generate leaders before map making so we will have to build the ancient age wonders. The most important of these are Collosus and Oracle, then great Library and maybe Lighthouse depending on topography. Pyramids are too expensive and the benefits less useful on an island map.
So, I would probably aim to build Collosus, Oracle, Lighthouse and Great Library. I would not expect to get Great library, so I would make damn sure to get Monarchy so I can cascade to Hanging Gardens.
The divine wisdom is that building a temple early is crucial. Recent experience leads me to question this. I think I would rather wait for a representative form of government and buy a temple rather than whip it (at a pop cost) which would damage my chances of getting a wonder (the lighthouse probably).
Having said all that, I will probably shoot for a conquest victory this month but I reserve the right to change my mind at any time.
EDIT: Have read the starting bonuses so definitely no Bronze Working. Now I don't know which research path to take. Probably Alphabet to MM, and hope for the Wonder techs from trade and Huts. Tricky though.