Just got this done and submitted with 30 min to go, which explains why I didn't have time to micromanage the ending. Thought the diplo would be a nice ironic end to all the carnage, but tripped the dom as the UN victory vote came up (and I had my 62% of pop).
I will try to post more details later, but I founded four cities inside Rorke's Drift and built mids, parthenon, G Lib (and even henge, I think) to try to push a specialist based tech lead. Ended up with about 6 great prophets, one founded confu shrine and rest settled in capital. Oh, oracle > CS as well. Took A line with Lib later on.
Put a city on the gateway hill, then took a Chinese city at the SE corner of the mountain square, and settled in for the defensive carnage (six cities for Oxford, etc.)
Was surprised at my tech lead (AI suffocated by WW?), expected they would be trading like mad with each other. So I ventured out on two fronts, converting my Rorke's Drift defense into a Horns of the Buffalo assault. Fought most combats at > 90% odds, but the sheer number of units coming meant progress was slow. My Grens and Rifles vs maces and LB, and later my infantry and art vs grens and rifles. AI took forever to get cannons. The arrival of fighters and destroyers got progress moving swiftly.
The WW got so high that it kept my city pop's low, which is why my 62% of pop came with 62% of land and pushed me over the dom land limit.
Somebody better have a diplo before 1995 so I don't feel so frustrated about missing it by one turn!
This was one of the most satisfying games in a while, since I felt that I had to be careful every turn in managing the combat. On several occasions I had just enough troops to take out the approaching stack before the one behind it arrived the next turn.
Now for some sleep ...
dV