So here's how I fared after the middle ages. (For the beginning see the first and second spoiler.) As I said the successful war against Japan allowed me to catch up with most of the AIs in terms of tech as well as power. Only Egypt was a bit ahead of everybody else. Luckily I managed to get an alliance with Egypt, which I wanted to use to take out the other rivals one by one, hoping to catch up with Egypt on the way and then be able to attack them successfully, too.
However at first this plan didn't work out well: Egypt started the first war very soon, before I was ready, and worst of all, that war was against Germany, with whom I did not have a common border! So before I was able to bring a sufficiently large army into German territory, the Egyptians had already finished them off! And they were very clever here: they began with taking the northern German cities, that way driving the border even further away from me. In the end I didn't get a single German town, while Egypt turned into a super-power
. At this time I judged my chances of still winning that game as very dim, considering that I was still on Cossacks and Muskets, while Egypt began showing the first Mech Infantries...
However, the next campaign was very successful again: the Osmans attacked Arabia, I joined forces with them and Egypt followed suite because of the alliance. The very first Cossack attack gave me a well-timed Golden Age, and I was able to conquer the main part of Arabia (including 3 Wonders), while Osmania and Egypt got like one or two towns each.
By this time I was back in the game. I had two very productive cores (the location I had chosen for my FP was great), had changed to Democracy and was turning out a new tech every four rounds. The only drawbacks: Egypt was apparently researching at the same speed, so I wasn't able to close the gap, and I didn't have any coal anywhere within my borders, so I had to pay 50 gpt for coal to Egypt
.
Just a few rounds after the Arabian war I decided to keep going and take on Osmania as well: they had coal and incense, which would be very handy to me. Unfortunately this time the Egyptians were better prepared (probably the troups, which had arrived too late on the Arabian scene, were now ready to go). So this time they got a large portion of the booty as well. I think it ended up like 10 Osmanian towns for me, 6 for them. That wasn't too important, as those cities were too far away to be productive for both of us. It was only a bit unlucky that they got the incense!
So now (~1750) the situation was as follows: the only contenders left were Egypt and me, with Egypt ocupying about two thirds of the land and me one third. My population must have been higher than 34%, otherwise they would already have reached domination. The alliance between Egypt and me was still active (!), and as long as they didn't call it off, I surely wasn't going to either! After all, 3 gpt was a low price to pay for the insurance of not suddenly being attacked by them! (The first Modern Armor already showed up among them, and me best defensive unit was still Infantry.)
At that point I thought I still had a chance of pulling that one of. I had won from similar positions already. So I formed the following plan: at the moment, attacking them would be suicide. Even a Cossack Army is no match for a Mech Inf, and their Modern Armors would make mincemeat of my Infantry. But the Tech Tree is about to reach its end soon, and after that they can't get any more advanced weapons... So I'll just research the 10 missing techs that I still need to get Modern Armor, too, then concentrate a while on building a large force (while they will probably put their resources into the modern wonders and spaceship parts...) and then show them that the human military strategy is still superior to theirs...
I only hoped I would be quick enough before they finished the spaceship. It never occured to me that culture was critical, too, after all I had built those cheap libraries nearly everywhere.
This plan seemed to work out well at first. I researched the last remaining Industrial Age techs at a 4-turn rate, build more Universities and Banks to increase my tech output for the Modern Age and also piled up a decent amount of Armies that would hold my Modern Armors later on... I had already a good stack of Artillery and I also started building Rardar Towers and Civil Defenses along the border. After getting the necessary tech I also started building Mech Infs and a few Tanks for later upgrading. All the time I kept the alliance with them in order to prevent unpleasant surprises...
And then, when I was only one tech away from Modern Armor, they suddenly reached the 100k culture victory! Arrrgh
But I guess, at that point there was nothing I could do to prevent it, anyway. I simply commited too many serious mistakes early on. After thinking about this game (and after reading a few of the articles in the War Academy) I think I made the following strategic errors:
- Expanding too fast so that the outer towns were undefended too long. Getting a town burned down by some wondering German archers really hurts
- Didn't use any forestry operations. (Cracker's article on this was a revelation. Got to try this in my next game.)
- I never use pop rushing. But I guess pop rushing for an early granary might pay off in the long run?
- Spent too much time in the expansion phase. I guess on a small map instead of building all those granaries and settlers for a peaceful expansion I should rather have tried the "swordsman strategy" to convince one of the neighbors that I can take better care of his empire...
- Spent too much time in Despotism! Should have gone faster for Monarchy and should have changed to it right after I got it. Going for a couple of Libraries and Marketplaces first doesn't pay off.
(Any comments are welcome! After all, I'm trying to learn something here...)
These errors then induced more follow-up errors like leaving Egypt's rise to power un-opposed and letting them run away.
The following also hampered my game: first there was no coal in my empire (even after I captured most of the Japanese, Arabian and Osman territory!) civ_steve: how can you give us such a map??
And next I put too high a value on Armies and on Artillery. In C3C they are really useful, and as I didn't play a Vanilla/PTW game for ages, I was too used to the way they work in C3C. But not having the extra movement point as well as the slow healing rate makes Armies not so important in PTW! And it appears to me that Artillery is much more effective in C3C as well, is this possible? It takes ages to reduce a simply Infantry in a town from 4/4 to 1/4. Most of the shots are misses, the others mainly reduce the population or destroy the precious improvements like marketplaces, graneries, aquaeducts... When I finally capture a town, there's nothing left in there! So I guess for the next GOTM I have to rethink my military strategy... (Unfortunately I will definitely not be able to finish COTM39 on time, so I will have to go for GOTM70 again.)
But playing my first GOTM was really fun! I finally got to playing and finishing a serious and long-drawn Civ3 game again (with a full-time job, a wife and a two year old daughter it's not easy to get an undisturbed afternoon once in a while...
) and the people on this forum are really nice!
Hope I'll get enough time to submit GOTM70 as well
and see you all again then!