Metecury
Prince
- Joined
- Aug 14, 2014
- Messages
- 450
Would it have been better, if the governors were modelled after real (great) people? Or had been kept without names to begin with?
Probably.
Would it have been better, if the governors were modelled after real (great) people? Or had been kept without names to begin with?
Yo
I got to chime in on this one. It does seem like a really bad design decision. Say if I play a game and hire Magnus to run one of my cities, I'm assuming that every AI player can also hire Magnus. If I'm playing in a multiplayer game, every other human player can hire Magnus. This just makes no sense. Why wouldn't you use a system similar to great people generation and naming? I'm not a player who really needs immersion but this seems like a very unnecessary flaw.
Random names that fit your Civilization would be ideal, but for me personally no names would be a step up from names that are just fixed.Would it have been better, if the governors were modelled after real (great) people? Or had been kept without names to begin with?
You could just do that via color coding, or other methods.It's about identification when you look at the city bars. People will know very quickly what each governor does and which one is which. If it wasn't their face it would be a letter. This would be way less obvious for players. Having multiple pictures for each governor just muddles this.
Making them caricatures like they are also helps this identification process.
Do you already know what each governor kinda does just by looking at their picture? Think about that.
7 Icons, one for each "type" of governor. A name list for each type of governor for each Civ.
Voila. Everyone happy.
Yeh I agree, they could have made like 20-30 Governors. Then made 100 or so upgrades. Then you'd get to choose from rng 12 or so govenors over the game, each would be unique, upgraded in a unique way from a rng plethora of upgrades. That way noone would have a clue what govenor you had outside of a general skillset, now overtime people will know roughly what to expect if attacking a city with a specific governor in it and the advantage will be moot. It really does seem like they've gone the route of doing as little as possible, whilst making as many waves as possible. Maximum profit for minimum effort.
Seriously, this is a Game where colonial Australia exists in 4000BC can war with Kongo over tea plantations, while building Stonehenge. Who then can have John Curtain enter a 3000 year war with Gandhi that leads to nuclear apocalypse and the destruction of the Roman people who worship Confucianism and follow Communism and who was lead into war by Boudicca... but an ethical diverse range of governors is where the 'Immersion' breaks down for people.
This line of thought has been prevalent on the forum ever since the governors were revealed, but honestly, how are they any different at breaking immersion than the various great people that one can employ?
This is the very game where playing as Philip 2 of Spain you can recruit Francis Drake as an admiral for you!
And for the sake of immersion, one can always pretend to be leading an egalitarian empire of a metropolitan nature attracting greatest minds from all corners of the world to guide and serve a great patron like you. Some intense role playing.
And that would not be exactly historically inaccurate; atleast some empires in history have been known to employ people from different parts of the known world in services ranging from mercenaries to administrators. The Mughal empire and the Deccan Sultanates often did this.
It would’ve been a mammoth task to have unique governors for each civilization.
I guess we’ll see once it releases.
I would much rather they prioritize creating female versions of the great people appearing on screen!!!! Really immersion breaking after reading about cool-female-historical-great-person only to look at "her" on the map and see some random bald dude
The governors are a bigger part of the game than Great People. Their images cannot be escaped. Great people have a stylised image in their Great Person screen, and while their in-game bodies aren't overly accurate (no females etc) you also don't see them that often.
On Great People, while the icons may be the same for all GP of a type, the unit models actually match the appropriate person - both by sex and ethnicity. I'm assuming this was a deliberate decision: have a constant icon so that they can be easily recognized but customize the unit models for immersive purposes.
7 Icons, one for each "type" of governor. A name list for each type of governor for each Civ.
Voila. Everyone happy.
This is how it should have been done. I could understand if Great people had pics, but with governors it just doesnt make any sense. Its stupid to use pictures and names when all Civs have the same governors. Simple symbols would be much better.
Would it have been better, if the governors were modelled after real (great) people? Or had been kept without names to begin with?
Remember when Elvis Presley was your entertainment advisor in Civ 2?
In the Phule's Company series of books, Elvis's words have become a future religion and followers are encouraged to all become Elvis impersonators.Surely you aren't saying Elvis wasn't around in 4000BC in the Sumerian empire, and is not around today. Elvis and his message is eternal. All hail our mighty entertainer Elvis.
It's funny how serious people want Civilization to be these days. When you look back at Civ2, it did get pretty silly, but I still have fond memories of that game.
Regardless, I think this can be easily fixed by mods. I'm not worried about it. I have no intention of modding it.