The Capo
godless Heathen
This unit is going to be for Germany. I don't have the Germany/HRE problem in my mod because there is no HRE in my mod. I am replacing them with the Franks.
In the mod I am working on I am giving Germany mixed unit models for the medieval era to show that Germany wasn't unified during that period, and I just wanted to know if you are interested in getting some of the units. I am not finished yet but this is a small example of what I am talking about. This is my Bavarian Skin for one of the Knights I will be using...
Just thought I'd see what you thought or if you were interested in getting your hands on these units when I'm finished.
In the mod I am working on I am giving Germany mixed unit models for the medieval era to show that Germany wasn't unified during that period, and I just wanted to know if you are interested in getting some of the units. I am not finished yet but this is a small example of what I am talking about. This is my Bavarian Skin for one of the Knights I will be using...
Just thought I'd see what you thought or if you were interested in getting your hands on these units when I'm finished.
Great unit! Of course I'm interested in getting my dirty hands on each and every unit you make!
How's Kamehameha and Salamasina goin'?
I accidentally upgraded to 3.19 prematurely (i.e. before I finished module pack III, which Polynesia was in) so I put them on hold because I am just going to add Polynesia as a base civ to my next mod (The Iroquois, Israelites, and Franks will also appear as base civs, Native America and the HRE will be removed) so they will be "finalized" then. Partially because nobody has offered to reskin Salamasina, I could just upload them as they are now though if you really want them.
Let me just say that I love this mod! It makes it feel more real with visibly different cultures. I have a noob question though. How do I enable the additional civs shown in the first post? If I install them all, will they all be available at the same time or are they selected like mods?
Thanks again for this great work!
To my understanding this will not make my load time between turns slower because it does not change gameplay, hopefully im right.
No, thats not correct. Simple gameplay changes in xml take the least amount of processing. What takes the most is new Python code, especially code which makes frequent checks (whether it changes gameplay or not), and adding graphics for the game to render.
BUG adds alot of new Python that makes frequent checks, and VD is of course nothing but graphics additions to the game.
Frekk; so python adds a lot to the processing? In my last mod I added Inquisitors, but each religion has its own inquisitor (and I added seven new religions, so there was a total of fourteen inquisitors, all with their own python, which also I assume had to check for the other religions when they entered a city). As I write this I think I have answered my own question, but basically you are saying that, in this case, I put a lot of extra unnecessary python that I could have made more streamlined or does it not matter since, even if I only had the ONE inquisitor coded in the same processes have to occur regardless? I ask this becuase it would be a lot easier on me just to use the old python code since I am not much of a coder by any degree.
Frekk; so python adds a lot to the processing?
In my last mod I added Inquisitors, but each religion has its own inquisitor (and I added seven new religions, so there was a total of fourteen inquisitors, all with their own python, which also I assume had to check for the other religions when they entered a city). As I write this I think I have answered my own question, but basically you are saying that, in this case, I put a lot of extra unnecessary python that I could have made more streamlined or does it not matter since, even if I only had the ONE inquisitor coded in the same processes have to occur regardless? I ask this becuase it would be a lot easier on me just to use the old python code since I am not much of a coder by any degree.
Its actually the opposite of what you are thinking; there is only one graphic shared by each unit, but there are fourteen different units in the XML and in the python.
Hi Avain,
I just started a new game of QC to try out the new odyssey game speed & after the first turn every civ's first city had legendary culture....is that supposed to happen?