GhostSalsa
Emperor
Option to play the whole time in the cool new fog/inky map style please…
Those borders were also in Civ 5 pre-release.I don't like the borders new straight style (like in Beyond earth)
I was more a fan of Civ V's graphic style, but the fog of war pretty dull. I really enjoy the fog's display here, but find that I'm not as big a fan of the graphics looking more like a mobile game. Still, seeing the wonders have their own areas instead of being so small is pretty cool, and I can live with it as long as the game is of good quality, of course.
Civ5 was the first Civ to feature a non-black Fog. The white clouds was actually an interesting change.
I remember reading an article somewhere that it was meant to reflect the optimism of the future or something like that, and I think it pretty much encapsulates what Civ as a franchise is about. Forward looking and optimistic.
The black flog of war in hindsight seems regressive. I'm glad they didn't go to black with Civ6
What I worry about most is the lack of microcosmic late-game metropolis payoff. Bringing tactical significance to map sprawl is fine, but is it really more important for me to see an ugly 50s-small-town-slash-lego-set-playpiece parking lot than the awe-inspiring late game cities of V? Really? Parking lots?
After seeing a bit of the late game buildings in today's video, I think I'm going to have to cast my vote for "I don't like the change". The individual districts and buildings all look very nice, but as a whole it makes the cities look disjointed and the map cluttered. If the various districts that make up a city somehow integrated as the city grew, so that they looked like a cohesive settlement, I'd be all in on the graphical changes. But as is, it looks like a child forget to put his toys away when he was done playing.
I would have thought they would have learnt from Civ 5 / BE.
I think that the game looks great. I love the map effect. My concern ours about the hardware required for (standard) effects. I don't need "cutting edge" graphics for civilization. I'd rather hardware be utilized for larger maps and faster turn processing.
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They did learn from Civ5 and BE - they actually decided to make the game look good.