This might be a good topic for the Strategy Articles section, but as I am asking the question, I will put it here:
Has anyone done an analysis of the relative merits of using each of the great people for each of their purposes? I ask because sometimes it is not clear which use for which person would be better:
For example: If I generate a great artist, would it be better to
a) lightbulb a technology (though most art technologies are cheap)
b) make a superartist in a city (+14 with modifiers spread over many turns could amount to a LOT of culture)
c) Culture bomb the same city (about what date is the break even point for the culture bomb/superspecialist benefit to culture)
I am asking the question as a general idea for a strategy guide, not as a specific question about artists. The same questions could be applied to the relative benefits of the other GPs (quick cash from merchant or sustained cash from supermerchant; academy or superscientist or lightbulb, etc. etc.) What game benefits come from which usages. Are there "no-brainer" uses for some or are there some strategies that call for certain uses over others?
Has anyone done an analysis of the relative merits of using each of the great people for each of their purposes? I ask because sometimes it is not clear which use for which person would be better:
For example: If I generate a great artist, would it be better to
a) lightbulb a technology (though most art technologies are cheap)
b) make a superartist in a city (+14 with modifiers spread over many turns could amount to a LOT of culture)
c) Culture bomb the same city (about what date is the break even point for the culture bomb/superspecialist benefit to culture)
I am asking the question as a general idea for a strategy guide, not as a specific question about artists. The same questions could be applied to the relative benefits of the other GPs (quick cash from merchant or sustained cash from supermerchant; academy or superscientist or lightbulb, etc. etc.) What game benefits come from which usages. Are there "no-brainer" uses for some or are there some strategies that call for certain uses over others?