GeneralZIft
Enigma
- Joined
- Feb 25, 2019
- Messages
- 262
Good evening great gurus of Civ forums!
Here are my gripes with Great people in Civ6: They are too unique. I understand that this change was supposed to pay homage to the real person that it is based off.
But, these characters very often come with abilities that over-centralised, too powerful or not at all useful, depending on your situation.
I'm tired of playing the game and coming up with these useless people. Why is my great admiral, which I don't need at all, only expendable at a City state With a water tile that I can access? For the sake of some envoys.
What.
Why do some great people carry crazy bonuses for your City or Empire, and some carry bonuses I'll never need or use?
Why would I want extra range on my Entertainment complexes?
Now all that aside, all I'm saying is this. Great People are great. But, it hinders the Pacing of the game, for me to have to check each single Person that I recruit. And have to decide whether or not I recruit or skip.
This is one thing they really don't need to change. Just have them born into existence and have a basic ability (or Select an ability, like a Promotion), and some type of retirement and call it a day.
Maybe give them unique artwork instead of headaches.
I think the same about City State Bonuses but to a lesser extent - just that it's quite hard to balance them and the one that ends up the best becomes a "meta" choice.
Here are my gripes with Great people in Civ6: They are too unique. I understand that this change was supposed to pay homage to the real person that it is based off.
But, these characters very often come with abilities that over-centralised, too powerful or not at all useful, depending on your situation.
I'm tired of playing the game and coming up with these useless people. Why is my great admiral, which I don't need at all, only expendable at a City state With a water tile that I can access? For the sake of some envoys.
What.
Why do some great people carry crazy bonuses for your City or Empire, and some carry bonuses I'll never need or use?
Why would I want extra range on my Entertainment complexes?
Now all that aside, all I'm saying is this. Great People are great. But, it hinders the Pacing of the game, for me to have to check each single Person that I recruit. And have to decide whether or not I recruit or skip.
This is one thing they really don't need to change. Just have them born into existence and have a basic ability (or Select an ability, like a Promotion), and some type of retirement and call it a day.
Maybe give them unique artwork instead of headaches.
I think the same about City State Bonuses but to a lesser extent - just that it's quite hard to balance them and the one that ends up the best becomes a "meta" choice.