Sean Meade
Chieftain
great and helpful discussion here. thanks, folks.
After you've finished 1 maze, the maze moves will be resetted to 30....winning the auction was really worth it for me because it would give me 26k science AND 66 maze moves which allowed me to get two mazes both worth 13k.
After you've finished 1 maze, the maze moves will be resetted to 30.
Other players, like me, got ~100 maze moves from a contest.What's the problem?
I'd like to make a small contribution. I think I could make a guide myself on the ingame financial aspects of civworld but I have a rather small attention span so I rather keep these posts small.
You have all seen that as you sell stuff on the marketplace the price goes down, as you buy suff the price goes up. You may also have seen that the ratio between the old price and the new price is a constant. This enables you to calculate how much money you can get from selling commodities, but also gives an indication what is the total amount of money in the marketplace, which I think is welcome knowledge for someone who wants to control the market.
Now I was talking about a fixed ratio, so there is some kind of interest (for the lack of a better proper word), which is the percentage of a price of a comodity to go up if you sell it.
This interest is
Resources: 5% (or 0.05)
Luxuries: 2% (0.02)
Military: 10% (0.1)
Great people: 20% ((0.2)
With this knowledge you can do a lot. I will calculate the approximate (due to rounding) amount of cash in the marketplace.
A = initial commodity price
i = interest
M = total money sold
Each time you sell the next selling price for your commodity is
1-i times the previous price.
The money you get by selling m consecutive times is
M = A + A*(1-i) + A*(1-i)^2 + ... + A*(1-i)^(m-1)
If you would have infinite resources you would have an infinite series. And surprisingly enough this does not give infinite money. As m reaches infinity in the previous series for M, M becomes
M = A / i
So here you have a very easy way to approximately calculate the total amount of money stored in the marketplace. Yes, you have read right, there is a maximum amount of money you can get from any commodity given a certain current price.
To conclude I will give you a very easy to understand way to find the maximum amount of money to get from any commodity, but dont forget due to rounding of the price this is only approximate:
For resources (food, production, science and culture) this maximum money is 20 times the starting price, for luxury products it is 50 times the starting price, for military units it is 10 times the starting price and for great people it is 5 times the starting price.
If people are interested I can delve further into the financial aspects of the game and help people calculate how much their commodities are actually worth if they want to sell everything they have for the moment.
There's an actual floor to items, I tested it out at some point just to see, and after 10/9 buy/sell, it doesn't go any lower, at least not until some drastic amount.. would be interested to see someone test this out!
Thats interesting, but in that case the formula is still approximately correct up untill the floor of 10/9.
A way to calculate the amount of money you get from any resource you can calculate with the following formula:
M = A / i (1 - (1-i)^R)
With R the amount of times you can click sell before your resources run out. For Great people, luxuries and units this is the exact amount, for collectible resources this is the amount/100 rounded down.
This formula is only approximate and doesnt work if the price gets around 10/9.