zulu9812
The Newbie Nightmare
Thanks for the tutorial, Solver. Good to see you back on the scene, too.
What does <iWeight> mean in the event system of BTS?
Which value will make event happen frequently, less or more? Is a 50 iWeight event appears more frequently than a 1000 one?
Does it mean the event trigger rate is 1/<iWeight> or something like this? I only know "-1" means it will happen immediatly...thanks.
These events and modding tutorials are worth the price of the BtS expansion, btw. Thanks.
What is the relationship between the XML\Events folders and the events.py files in the Assets\Python folder?
If I create a scenario and have my separate folder for it, can I have the standard package of events that occurs in the game, AND specific events?
Could I do that by simply putting the normal XML\Events folder in my mod, and adding the events I want? How does the python file interact with the XML?
And... is there a tutorial on creating events? This thread on what the files contain is wonderful, but I don't see the relationship of the files needed. Maybe I am making this more complicated than it is.... <g>
What if I want an event to be civ specific? For example, you have to be Greek for the event to trigger?
<Civic>CIVIC_REPRESENTATION</Civic>