The current rocket and guided missiles....are a failure of design. Its not their fault, but the VP combat system has an extraordinary prejudice against consumable units. Human units are not supposed to die often, they live, get experience, and kill a dozen times their value against AI units. The idea of building units that are literally one and done are so anathema to that concept....that I don't know if any version of the model short of basically a mini nuke would get us a unit that humans would actually use.
Its a shame because we not only put them in cities, but in theory have all of these late game units where you are supposed to put guided missiles on them. But you never do.
So I want to consider a new paradigm. People have talked about lot about the Civ6 "army" concept and ideas to apply it to Civ5. Well here is a light version of the concept that could be tailored to guided missiles specifically.
Rocket Missile (we would likely drop the more expensive guided missile, though people might like to keep the guided missile name)
Is now regeared as a support unit. It has no attack option and would be immune from air sweeps like a nuke is. They still move around like an air unit.
When a missile is stationed on a city/unit that can support them, it increases the CS and RCS by X per missile.
So for example a late game nuclear sub. You could place a couple of missiles (costing oil of course) in the sub and increase its CS and RCS attack. The missiles don't depreciate, it just becomes part of the assumed arsenal the sub uses when it attacks. In this model, you gain the ability to spend an extra amount of resources (especially oil!) to turn 1 unit into a "super unit". This becomes a more interesting option to allow you to augment the depth of your late game forces rather than the breadth.
My one concern is the idea that I could attack with a unit containing a missile, then send that missile to another unit who could also attack with the bonus. We definately would want to stop those shenangans so its a question of the best way to to do that.
For reference, the following units can carry missiles and so any proposals would impact them:
1) Attack Sub (Ranged - 1 missile)
2) Nuclear Sub (Ranged - 2 missile)
3) Missile Cruiser (Ranged - 3 missile)
4) Sensor Combat Ship (Melee - 3 missile)
Its a shame because we not only put them in cities, but in theory have all of these late game units where you are supposed to put guided missiles on them. But you never do.
So I want to consider a new paradigm. People have talked about lot about the Civ6 "army" concept and ideas to apply it to Civ5. Well here is a light version of the concept that could be tailored to guided missiles specifically.
Rocket Missile (we would likely drop the more expensive guided missile, though people might like to keep the guided missile name)
Is now regeared as a support unit. It has no attack option and would be immune from air sweeps like a nuke is. They still move around like an air unit.
When a missile is stationed on a city/unit that can support them, it increases the CS and RCS by X per missile.
So for example a late game nuclear sub. You could place a couple of missiles (costing oil of course) in the sub and increase its CS and RCS attack. The missiles don't depreciate, it just becomes part of the assumed arsenal the sub uses when it attacks. In this model, you gain the ability to spend an extra amount of resources (especially oil!) to turn 1 unit into a "super unit". This becomes a more interesting option to allow you to augment the depth of your late game forces rather than the breadth.
My one concern is the idea that I could attack with a unit containing a missile, then send that missile to another unit who could also attack with the bonus. We definately would want to stop those shenangans so its a question of the best way to to do that.
For reference, the following units can carry missiles and so any proposals would impact them:
1) Attack Sub (Ranged - 1 missile)
2) Nuclear Sub (Ranged - 2 missile)
3) Missile Cruiser (Ranged - 3 missile)
4) Sensor Combat Ship (Melee - 3 missile)
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