Chalito
Warlord
- Joined
- Mar 26, 2022
- Messages
- 275
So this is the Rise and Fall of the Mughals scenario, with some slight modifications to the rules, but major modifications with a new map and added Civs. The original scenario is one of my favorites, but the biggest reason I modded this was to add the Ottomans and give the Safavids something to worry about! But with the Ottomans added I had to make a decision about adding their European rivals, but that just would’ve changed this scenario too much, one that is still centered around India. So with that I just chopped off almost all of the European part of the Ottomans Empire!!! Another issue is this scenario begins in 1521, which is after the Ottomans conquest of the Middle East was in full swing. But I’ve taken the artistic liberty to pretend this happened later on, so this scenario includes the Mamluks, Hejaz, Tahirids, etc… Create your own Ottoman Empire is what I say!
Notes:
PTW style bombarding
No Settlers, all land has been settled.
Raging Barbarians, with no Attack bonuses
Ottomans allied with Adal and Gujarat
Portuguese allied with Abyssinia
Other new civs are: Georgia, Hejaz, Mamluks, Tahirid, Funj, Khanate of Bukhara, Khanate of Khiva, Gujapati, Malwa, Gujarat, Sindh, Gondwana
Nepal renamed to Nepal/Tibet
Original number of units and location is the same as original scenario, except more defenders to occupy the added cities.
House Rules for AI fair play
-Artillery Stack no more than 5, unless the AI is spotted with larger stack.
-All captured Artillery is disbanded.
-No pillaging of Roads by any units. Bombarding Roads is allowed. (This is the opposite of what the AI does)
-No Build-Rush of any Unit or Improvement in any captured city until the population is over 50% my citizens.
-No See Invisible units in captured cities until the population is over 50% my citizens.
-Naval ships never bombard AI ships, unless in port.
-Every war must last at least 15 turns, unless Peace Treaty is first offered by the AI.
-Every Peace must last at least 20 turns, unless the AI starts it first again.
-No obvious AI exploits, like leaving abandoned cities in the interior.
-No forced starvation at captured cities, riots are put down by minimum effort. Starvation sometimes still happens, but it’s not due to a deliberate program of Genocide!
-No protection of HN units.
-No protection escorts for Workers except for AA units.
Now to the first Test Game Report, obviously going to pick the Ottomans for this one. Grab your musket and let’s go!
1526 April
Population: 530,000 4th
Land: 18,300 sq ml 2nd
Logistics:
0 Coolie (Workers)
Infantry
19 Defender of the Faith 2-3-1
2 Palace Guard 3-4-1 (Auto-built)
4 Immobile 20-4-0
16 Janissary 5-5-1
Mounted:
8 Sipahi 5-2-3
Artillery:
7 Cannon 0(8)-0-1
Ottomans start with a Unit advantage over the Mamluks and Safavids, so you got to be aggressive right from the start to expand against these guys. I’m hoping the AI will take advantage of this too. Around 6 of these Janissary units are located overseas in Adal and Gujarat, our faithful allies.
First up would have to be the Mamluks, I needed to secure my access to the Red Sea and the Indian Ocean beyond, so Suez was the main objective. Afterwards would be the Safavids and the march to Basrah.
The Mamluk Sultanate is shaped like a long, bent toothpick, almost like present day Chile, thus a very narrow front line from where we are traveling. This shape will make it a lot easier to conquer!! We began to move just about all of our available attacking units (5 Cannon, 7 Janissary, 7 Sipahi) to Gaziantep to prepare for the invasion. Back in Anatolia all cities were directed to build Coolies, Barracks and Janissaries. We were going to step on their throat and not take it off!
1530 April – I had spotted some Mamluk units heading east of Aleppo and figured they were heading on a Barbarian Camp raid. This was my opportunity to catch them with lightly defended cities. And did we ever! The Sipahi units raced the plains to take Adana, Tarsus and Aleppo in a single turn!!! We only lost to 2 Sipahi units in the process.
Notes:
PTW style bombarding
No Settlers, all land has been settled.
Raging Barbarians, with no Attack bonuses
Ottomans allied with Adal and Gujarat
Portuguese allied with Abyssinia
Other new civs are: Georgia, Hejaz, Mamluks, Tahirid, Funj, Khanate of Bukhara, Khanate of Khiva, Gujapati, Malwa, Gujarat, Sindh, Gondwana
Nepal renamed to Nepal/Tibet
Original number of units and location is the same as original scenario, except more defenders to occupy the added cities.
House Rules for AI fair play
-Artillery Stack no more than 5, unless the AI is spotted with larger stack.
-All captured Artillery is disbanded.
-No pillaging of Roads by any units. Bombarding Roads is allowed. (This is the opposite of what the AI does)
-No Build-Rush of any Unit or Improvement in any captured city until the population is over 50% my citizens.
-No See Invisible units in captured cities until the population is over 50% my citizens.
-Naval ships never bombard AI ships, unless in port.
-Every war must last at least 15 turns, unless Peace Treaty is first offered by the AI.
-Every Peace must last at least 20 turns, unless the AI starts it first again.
-No obvious AI exploits, like leaving abandoned cities in the interior.
-No forced starvation at captured cities, riots are put down by minimum effort. Starvation sometimes still happens, but it’s not due to a deliberate program of Genocide!
-No protection of HN units.
-No protection escorts for Workers except for AA units.
Now to the first Test Game Report, obviously going to pick the Ottomans for this one. Grab your musket and let’s go!
1526 April
Population: 530,000 4th
Land: 18,300 sq ml 2nd
Logistics:
0 Coolie (Workers)
Infantry
19 Defender of the Faith 2-3-1
2 Palace Guard 3-4-1 (Auto-built)
4 Immobile 20-4-0
16 Janissary 5-5-1
Mounted:
8 Sipahi 5-2-3
Artillery:
7 Cannon 0(8)-0-1
Ottomans start with a Unit advantage over the Mamluks and Safavids, so you got to be aggressive right from the start to expand against these guys. I’m hoping the AI will take advantage of this too. Around 6 of these Janissary units are located overseas in Adal and Gujarat, our faithful allies.
First up would have to be the Mamluks, I needed to secure my access to the Red Sea and the Indian Ocean beyond, so Suez was the main objective. Afterwards would be the Safavids and the march to Basrah.
The Mamluk Sultanate is shaped like a long, bent toothpick, almost like present day Chile, thus a very narrow front line from where we are traveling. This shape will make it a lot easier to conquer!! We began to move just about all of our available attacking units (5 Cannon, 7 Janissary, 7 Sipahi) to Gaziantep to prepare for the invasion. Back in Anatolia all cities were directed to build Coolies, Barracks and Janissaries. We were going to step on their throat and not take it off!
1530 April – I had spotted some Mamluk units heading east of Aleppo and figured they were heading on a Barbarian Camp raid. This was my opportunity to catch them with lightly defended cities. And did we ever! The Sipahi units raced the plains to take Adana, Tarsus and Aleppo in a single turn!!! We only lost to 2 Sipahi units in the process.
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