moredrowsy
Chieftain
- Joined
- Dec 28, 2011
- Messages
- 33
I was just wondering. It's kind of absurd to field an army outside your cities for lengths of turns without resupplying. I mean, military units are still citizens (and humans that need food). This might be hard but is it possible to add army attrition?
Like if you're going to war and you leave your army too far out for x number of turns, the army run out of food supply and starts losing hp/turn. Possibly, after 20 turns in standard when your army is outside your cities, each army unit will start losing -0.5 hp per turn until you move them back into your cities? Or maybe u can create a new type of unit (supply unit) that can sustain your army outside your cities for far longer amount of x turns? Also, the supply unit will be consumed (loses hp per turn) as he supplies food to the army. Or, you can possibly add roads to connect to your armies (and imitate food supply traveling to your armies) and if that road is obstructed by an enemy, your army no longer gets food.
I think this will make the combat system a lot more interesting. But then, the ai will have to be updated to accommodate this too..., which will be really hard.
ps
there's a lot of features in the vanilla civ that doesn't make sense like the pop growth = unhappiness. thank god you made this mod and reverse that around. it's silly that your empire prosper and you get happiness hit bc your cities grow from prosperity.
Like if you're going to war and you leave your army too far out for x number of turns, the army run out of food supply and starts losing hp/turn. Possibly, after 20 turns in standard when your army is outside your cities, each army unit will start losing -0.5 hp per turn until you move them back into your cities? Or maybe u can create a new type of unit (supply unit) that can sustain your army outside your cities for far longer amount of x turns? Also, the supply unit will be consumed (loses hp per turn) as he supplies food to the army. Or, you can possibly add roads to connect to your armies (and imitate food supply traveling to your armies) and if that road is obstructed by an enemy, your army no longer gets food.
I think this will make the combat system a lot more interesting. But then, the ai will have to be updated to accommodate this too..., which will be really hard.
ps
there's a lot of features in the vanilla civ that doesn't make sense like the pop growth = unhappiness. thank god you made this mod and reverse that around. it's silly that your empire prosper and you get happiness hit bc your cities grow from prosperity.