DaviddesJ
Deity
I wanted a single list of everything that affects health. I couldn't find one, so I compiled it myself. If I have some details wrong, please post corrections and I will edit.
HEALTH
+X difficulty level (Setter/Chieftan X=4; Warlord/Noble X=3; Prince/Monarch X=2; Emperor/Immortal/Diety X=1)
+2 if city square has fresh water
+0.50 per forest (round down) [was 0.40 in original Civ4]
+1 per banana, clam, corn, cow, crab, deer, fish, pig, rice, sheep, wheat
+1 Granary per corn, rice, wheat
+1 Harbor per clam, crab, fish
+1 Grocer per banana, spices, sugar, wine
+1 Supermarket per cow, deer, pig, sheep
+2 Expansive leader
+2 Aquaduct
+3 Hospital
+1 Hanging Gardens in any city
+3 Genetics
+6 Environmentalism
+1 per future tech
UNHEALTHINESS
-1 per citizen
-0.25 per jungle
-0.50 per fallout
-0.40 per flood plains
(round down terrain total)
-1 Airport
-2 Coal Plant
-1 Drydock
-1 Factory
-1 Forge
-1 Laboratory
-2 Ironworks
(Recycling Center negates all buildings)
HEALTH
+X difficulty level (Setter/Chieftan X=4; Warlord/Noble X=3; Prince/Monarch X=2; Emperor/Immortal/Diety X=1)
+2 if city square has fresh water
+0.50 per forest (round down) [was 0.40 in original Civ4]
+1 per banana, clam, corn, cow, crab, deer, fish, pig, rice, sheep, wheat
+1 Granary per corn, rice, wheat
+1 Harbor per clam, crab, fish
+1 Grocer per banana, spices, sugar, wine
+1 Supermarket per cow, deer, pig, sheep
+2 Expansive leader
+2 Aquaduct
+3 Hospital
+1 Hanging Gardens in any city
+3 Genetics
+6 Environmentalism
+1 per future tech
UNHEALTHINESS
-1 per citizen
-0.25 per jungle
-0.50 per fallout
-0.40 per flood plains
(round down terrain total)
-1 Airport
-2 Coal Plant
-1 Drydock
-1 Factory
-1 Forge
-1 Laboratory
-2 Ironworks
(Recycling Center negates all buildings)