The_Colonel
Chieftain
AI Rivals in BTS RTW (Deanej's RTW patch for BTS 3.19) will not build Goods Factories in Custom RTW games unlike the scenario games. I'm posting the last few comments by Deanej and myself in the hope that someone can post a fix to this problem.
Its really frustrating not being able to play random maps in RTW(DCM) against the AI with custom units from WWII. I can build them but I end up the only one with an airforce, navy and unique tanks (I always play Germany). How boring is that.
The unique units from the WWII powers is the main reason Dales Combat mod and RTW is so great for me. I can't be the only one thats noticed this problem.
QUOTE:
Its really frustrating not being able to play random maps in RTW(DCM) against the AI with custom units from WWII. I can build them but I end up the only one with an airforce, navy and unique tanks (I always play Germany). How boring is that.
The unique units from the WWII powers is the main reason Dales Combat mod and RTW is so great for me. I can't be the only one thats noticed this problem.
QUOTE:
The_Colonel
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Dean thank you so much. Everything works fine now (3.19 with RTW). You're the Man.
Just one final issue: I've been playing a custom game in RTW since I went to 3.19. I'm at 1915 (from the beginning year of 1900). Again I'm not seeing any rival activity with unique units or naval units. Like I said before this has never been a problem.
This is going to defeat the whole point of playing RTW unless I play a scenario like 1939. I just want a good custom game experience.
Whats the deal?
I've posted a seperate thread in forums and haven't had any responses except yours. Is this problem the first you've heard of it?
DEANEJ
Yes, and I think I know why: RTW was never made to be played on random maps! At one point it was made impossible to build the Goods Factory (to prevent colonial areas from being military production centers on the global map). Simply restoring this ability would probably help in your case.
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-Released Mods: Convert Production to Espionage, FinalFronter Flat, Star Trek 2.0, The Road to War Ultimate Edition for BtS 3.19
-Mods in Development: Star Trek 3.0
Help out at the Modding Wiki!
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Dean thank you so much. Everything works fine now (3.19 with RTW). You're the Man.
Just one final issue: I've been playing a custom game in RTW since I went to 3.19. I'm at 1915 (from the beginning year of 1900). Again I'm not seeing any rival activity with unique units or naval units. Like I said before this has never been a problem.
This is going to defeat the whole point of playing RTW unless I play a scenario like 1939. I just want a good custom game experience.
Whats the deal?
I've posted a seperate thread in forums and haven't had any responses except yours. Is this problem the first you've heard of it?
DEANEJ
Yes, and I think I know why: RTW was never made to be played on random maps! At one point it was made impossible to build the Goods Factory (to prevent colonial areas from being military production centers on the global map). Simply restoring this ability would probably help in your case.
__________________
-Released Mods: Convert Production to Espionage, FinalFronter Flat, Star Trek 2.0, The Road to War Ultimate Edition for BtS 3.19
-Mods in Development: Star Trek 3.0
Help out at the Modding Wiki!
The_Colonel
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Good then Dean -but I'm not a modder. How do I do this? I'm pretty analytical so if you include some clear instructions I can get it accomplish in the code -I think (I hope).
Or is there some other selection in the game options you're referring to?
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"The Weak Shall Perish"
Dec 29, 2009, 04:56 PM #83
deanej
Deity
I'm not sure. I would have thought this would have been done the simple way, in the XML, but that appears to not be the case. It's probably in the DLL somewhere.
__________________
-Released Mods: Convert Production to Espionage, FinalFronter Flat, Star Trek 2.0, The Road to War Ultimate Edition for BtS 3.19
-Mods in Development: Star Trek 3.0
Help out at the Modding Wiki!
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Good then Dean -but I'm not a modder. How do I do this? I'm pretty analytical so if you include some clear instructions I can get it accomplish in the code -I think (I hope).
Or is there some other selection in the game options you're referring to?
_____________________
"The Weak Shall Perish"
Dec 29, 2009, 04:56 PM #83
deanej
Deity
I'm not sure. I would have thought this would have been done the simple way, in the XML, but that appears to not be the case. It's probably in the DLL somewhere.
__________________
-Released Mods: Convert Production to Espionage, FinalFronter Flat, Star Trek 2.0, The Road to War Ultimate Edition for BtS 3.19
-Mods in Development: Star Trek 3.0
Help out at the Modding Wiki!