raystuttgart
Civ4Col Modder
Hi everybody,
my name is raystuttgart.
I am team member of "We the People" (WTP), a mod for Civ4Col.
We created a feature called "Large Rivers".
It is basically already fully functional / playable - if you place the "Large Rivers" manually by WorldBuilder.
It is a new TerrainType that has specific movement rules for Ships / Land Units to be allowed to sail / cross it.
(Depending on UnitTypes, ProfessionTypes, Terrain Features, Improvements, ...)
It is by the way mostly DLL coded (with XML config).
(AI has also already been programmed - but might get further small improvements.)
We will of course share with everybody.
The DLL code is however for Civ4Col and specificly designed for WTP.
(But any experienced Civ4BTS modder should be able to adapt it to Civ4BTS since it is really well documented.)
However, we still need to adjust our MapScripts to generate these "Large Rivers".
We have experienced DLL modders and graphical modders but no real MapScript experts.
So if there is somebody here that might be willing to help that would be greatly appreciated.
So for everybody interested to cooperate, let us know.
We can give you access to our development branch for this feature.
Edit:
I added one of our current MapScripts - which is still unmodified for the feature though.
(It does not yet have "TERRAIN_LARGE_RIVERS" in it.)
Best regards
raystuttgart
my name is raystuttgart.
I am team member of "We the People" (WTP), a mod for Civ4Col.
We created a feature called "Large Rivers".
It is basically already fully functional / playable - if you place the "Large Rivers" manually by WorldBuilder.
It is a new TerrainType that has specific movement rules for Ships / Land Units to be allowed to sail / cross it.
(Depending on UnitTypes, ProfessionTypes, Terrain Features, Improvements, ...)
It is by the way mostly DLL coded (with XML config).
(AI has also already been programmed - but might get further small improvements.)
We will of course share with everybody.
The DLL code is however for Civ4Col and specificly designed for WTP.
(But any experienced Civ4BTS modder should be able to adapt it to Civ4BTS since it is really well documented.)
However, we still need to adjust our MapScripts to generate these "Large Rivers".
We have experienced DLL modders and graphical modders but no real MapScript experts.
So if there is somebody here that might be willing to help that would be greatly appreciated.
So for everybody interested to cooperate, let us know.
We can give you access to our development branch for this feature.
Spoiler :
Edit:
I added one of our current MapScripts - which is still unmodified for the feature though.
(It does not yet have "TERRAIN_LARGE_RIVERS" in it.)
Best regards
raystuttgart
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