Fermongu
Warlord
- Joined
- Oct 27, 2017
- Messages
- 199
As the game progesses, the option for building units increases A LOT, and finding the unit you want to build becomes annoying. The built in filters aim to help with that.Toffer modmod helps a lot too because screen size is bigger and you can actually see all options.
The problem I see is that "Domain" filtering is too unespecific (just land, sea and air) and the land domain reamains overcrowded, and the "combat" option is toooo specific and again it doesn't fit in screen.
I have gone inside CIV4UnitInfos.xml and changed the "Domain" tag of two example units to look for a bit more udeful "domain" filtering of units. My intention is to divide DOMAIN_LAND units between military and civilian units.
I tested 2 civilian units (gatherer and story teller) and just changed DOMAIN_LAND for DOMAIN_CIVIL:
Then I loaded a save. I got two XML errors, one for each changed entry, BUT the filtering actually worked!!
So I ask here, how can I make DOMAIN_CIVIL a valid entry in CIV4UnitInfos.xml, to avoid getting XML errors?
The problem I see is that "Domain" filtering is too unespecific (just land, sea and air) and the land domain reamains overcrowded, and the "combat" option is toooo specific and again it doesn't fit in screen.
I have gone inside CIV4UnitInfos.xml and changed the "Domain" tag of two example units to look for a bit more udeful "domain" filtering of units. My intention is to divide DOMAIN_LAND units between military and civilian units.
I tested 2 civilian units (gatherer and story teller) and just changed DOMAIN_LAND for DOMAIN_CIVIL:
Then I loaded a save. I got two XML errors, one for each changed entry, BUT the filtering actually worked!!
So I ask here, how can I make DOMAIN_CIVIL a valid entry in CIV4UnitInfos.xml, to avoid getting XML errors?