FredMB
Chieftain
Hello Everyone
This is my first Mod, well the first one I felt was worth publishing. Gamespy and the modhub are playing tricks on me with my Mod being denied and all so I decided to post it here first.
Heroes v1
== Description ==
Barbarians are on the rise, intent on destroying all civilized mankind as we know it. Can your heroes rise up against the barbarians and conquer the world?
In this Mod you're only allowed to have one unit of each kind. Your units never go obsolete and never upgrade. Instead you are rewarded by keeping
your units alive and making them triumph in battle.
Being true heroes, they get stronger and stronger as they gain more and more levels. As time goes on your old units will eventually grow to be as strong and even
stronger than modern era units. This is also done through the building of several "Upgrade Shops", one for each era. Can your medieval era heroes teach modern
era units a lesson in the art of war? Yes, they can! Just make sure you keep them alive though. Without any combat experience a new unit will always be superior
to an old one. Only by gaining combat experience and staying alive can your old units keep up!
Your civilization's first test of might will be to repel the barbarian invaders. At first you will only have enough units to defend your small empire.
As time goes on more units will be made available to you and eventually you'll be able to take the fight right to their camps. Don't expect an easy fight
though, barbarian camps act like fortresses now and can only be taken down using ranged units and siege weapons. Or you can go the easy way, settle a city
nearby and let your borders do all the work. But that wouldn't be much fun, now would it?
I have attached a readme and a PDF file to the post with a lot more details. In the readme you'll find more details about: UI Updates, Art Updates, Recommended Settings, How It All Works, Era Upgrades, Nemesis Units, Barbarians, Modifier File, Other Changes, Other Recommended Mods, Potential Mod Conflicts, Issues and Bugs, Version History and Credits. In the PDF file you'll find a table of all the units and their relative strength depending of what era they've been upgraded to.
The key to this Mod being enjoyable will be balance. Barbarians, Hero units, Nemesis units, upgrading and leveling up, etc... I've done as much balancing as I can and now it's time to gather input from other players to see what they think. The AI will also need a lot of work, hopefully most of it can be done through adjusting leader flavors and the like.
So you folks post any questions and comments you might have and hopefully we can all contribute to this mod and make it as enjoyable as possible.
This is my first Mod, well the first one I felt was worth publishing. Gamespy and the modhub are playing tricks on me with my Mod being denied and all so I decided to post it here first.
Heroes v1
== Description ==
Barbarians are on the rise, intent on destroying all civilized mankind as we know it. Can your heroes rise up against the barbarians and conquer the world?
In this Mod you're only allowed to have one unit of each kind. Your units never go obsolete and never upgrade. Instead you are rewarded by keeping
your units alive and making them triumph in battle.
Being true heroes, they get stronger and stronger as they gain more and more levels. As time goes on your old units will eventually grow to be as strong and even
stronger than modern era units. This is also done through the building of several "Upgrade Shops", one for each era. Can your medieval era heroes teach modern
era units a lesson in the art of war? Yes, they can! Just make sure you keep them alive though. Without any combat experience a new unit will always be superior
to an old one. Only by gaining combat experience and staying alive can your old units keep up!
Your civilization's first test of might will be to repel the barbarian invaders. At first you will only have enough units to defend your small empire.
As time goes on more units will be made available to you and eventually you'll be able to take the fight right to their camps. Don't expect an easy fight
though, barbarian camps act like fortresses now and can only be taken down using ranged units and siege weapons. Or you can go the easy way, settle a city
nearby and let your borders do all the work. But that wouldn't be much fun, now would it?
I have attached a readme and a PDF file to the post with a lot more details. In the readme you'll find more details about: UI Updates, Art Updates, Recommended Settings, How It All Works, Era Upgrades, Nemesis Units, Barbarians, Modifier File, Other Changes, Other Recommended Mods, Potential Mod Conflicts, Issues and Bugs, Version History and Credits. In the PDF file you'll find a table of all the units and their relative strength depending of what era they've been upgraded to.
The key to this Mod being enjoyable will be balance. Barbarians, Hero units, Nemesis units, upgrading and leveling up, etc... I've done as much balancing as I can and now it's time to gather input from other players to see what they think. The AI will also need a lot of work, hopefully most of it can be done through adjusting leader flavors and the like.
So you folks post any questions and comments you might have and hopefully we can all contribute to this mod and make it as enjoyable as possible.