I was wondering if I hijacked a flavour in a complete conversion mod (i.e. Anno Domini), it would work?
What I'm talking about is this (as an example):
01. I want civs to use more strategic resources - e.g. prime timber, which is a pre-requisite to some buildings.
02. Flavour "Airlift" is unused in Anno Domini, as there's no air units in the ancient world.
03. I keep the "Airlift" label, but give it a value of 10 for those civs that I want to use prime timber.
04. I give an "Airlift" flavour rating to the buildings that require prime timber.
Would the AI think: "I'm favouring items linked to "Airlift"....this building is one of those, so I'll prioritise building it"?
What I'm talking about is this (as an example):
01. I want civs to use more strategic resources - e.g. prime timber, which is a pre-requisite to some buildings.
02. Flavour "Airlift" is unused in Anno Domini, as there's no air units in the ancient world.
03. I keep the "Airlift" label, but give it a value of 10 for those civs that I want to use prime timber.
04. I give an "Airlift" flavour rating to the buildings that require prime timber.
Would the AI think: "I'm favouring items linked to "Airlift"....this building is one of those, so I'll prioritise building it"?