Turn 1 4000 BC Move the worker to the game tile. Mostly to check out terrain. I realize that ideally I should move to the wheat to irrigate and road it, but I want to see what is to our east. We see plains tile to the east and more river to the north and east. After much study I decide to move our settler NE one tile. My thoughts here are as follows: By settling in place we would have five mountain tiles in our initial 9. Following the cracker formula, the gains we will get by moving will offset the loss of a settled turn.
Turn 2 3950 BC Found Paris Set to build warrior. 13 of our 21 tiles will have a river commerce bonus. I feel good about the move. Start roading game tile. I will save the forest chop for the granary. A space race check reveals our competion: Iroquois, Japan, India, Persia, Aztecs, Rome, Zulu, China, England, America, and Egypt. Since there are no obvious advantages to be gained researching one tech over another on the trading front. Ill go for what is best for us
Pottery at 90%, due in 18 turns.
Turns 3 =>4 3900 BC=>3850 BC
Turn 5 3800 BC Move worker to wheat
Turn 6 3750 BC Warrior=>Warrior. Start irrigating wheat. Start exploring with our warrior, Pierre. Pierre heads west to work the mountain range.
Turn 7 3700 BC Pierre finds the coast. Hell search out a good Colossus city location.
Turn 8 3650 BC Worker completes irrigation, starts road. City will grow next turn. Pierre moves along mountain chain. We have a mountain range running between us and the sea. Good thing we have industrious workers.
Turn 9 3600 BC City grows, check citizen assignments, everyone is content. Warrior in 2 grow in five. Pierre heading north. He can see a vast jungle to the north of Paris. This will be a challenging start. Thank goodness we have some food at the start.
IBT Attend a meeting on smoking batteries
Turn 10 3550 BC - Move worker to forest tile. Pierre following mountains.
Turn 11 3500 BC Warrior=> Warrior This will be the last warrior then Ill start a granary pre-build. Pierre spots a GH. New warrior, Jean first heads south to look for city sites. Worker starts road. Science bumped to 100% - Pottery now due in 5. Breaking even.
IBT Boarder expansion.
Turn 12 3450 BC Jean heads south. Disappointing lands. Pierre heads west towards GH.
Turn 13 3400 BC Jean turns east on mountains. Pierre pops hut and the Celts teach us CB [dance]
IBT Warrior=>Rax(granary pre-build)
Turn 14 3350 BC - Plan for new warrior, François quick scout mission east then back for MP duty. Paris grows so adjust sliders lux to 10%, science to 80%, Pottery still due in 2. Worker moves to game tile and starts 5 turn forest chop. Jean is following mountains. Pierre is just finding more coast.
Turn 15 3300 BC Pottery due next turn. Science to 70%. Jean sees a wheat SW of Paris (read worker factory) François sees more forest, but there is a fur NE of Paris. Pierre looks to have almost run out of dirt to walk on, but he does spot some incense.
Turn 16 3250 BC Pottery comes in. Start a 40 turn min science on Writing. We may need Map Making if we dont start running into some other civs soon. Pierre hasnt run out of dirt. More land to the NW. Jean sees mountains and desert. François sees more mountains. Paris changed to granary, due in 10 turns.
Turn 17 3200 BC More exploring. François is circling around to the north.
Turn 18 3150 BC -
wake up Bugsy!! François spots another fur. Jean sees two wheat in the worker factory site.
Turn 19 3100 BC Worker completes forestry work. Reveals plains tile. Starts irrigating game. Our valiant explorers find
.more mountains.
Turn 20 3050 BC Pierre spots a GH. Jean finds some silks.
My original plan was to bring François back for MP duty, but with no contacts, Ive kept him exploring.
For our settler factory we only have 4 extra food and 3 shields. The game tile will give us the fifth food. We will need to watch our shields. The plains tile across the river will be helpful. Youll probably need to clear another forest and irrigate it. For those that dont know we want to have 5 EXTRA food every turn. The shield production needs to be 7 7 8 8. That way the city continues to grow and we get enough shields (30) to build a settler every four turns. We will want the population to start at 5, grow to 7 on the same turn that the settler is built. Pop will drop back to 5 rinse and repeat. We are not there yet.
Here is our situation:
The green dot will be our colossus city. Red dot grabs the furs. Blue dot is a worker factory. I would say settle Green - Blue - Red, but that may change.
Here's the
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