Away we go...
Pre check- 1790 BC
Replace PTW with CIV
Insert ZZ Top
We have 323 gold and are earning 14 GPT. Going for writing in 6 turns.
We are tech advanced.
We are down Horseback Riding to polite Iroquois. They want 270 gold.
We are up Pottery & Mysticism on the annoyed Japanese, they have 17 gold.
We are up Masonry & Mysticism on the polite Indians. Indians have zero gold
Dont pull the trigger with the Indians. We may meet someone that will lead to a double swap.
F10 reveals we are playing against these 11 rivals: Japan, Iroquois, India, Persia, Aztecs, Rome, Zulu, China, England, America and Egypt. Odds are we have two more rivals on OUR continent.
The screen shot reveals zero gold on the hill near the wheat. That always means it is not on the river. If it says 1 gold, its considered on the river almost always.
Turn 1 1750 BC
Orleans defends and kills barbarian
Worker building road done in 5 turns (love that industriousness)
Wake worker & send to road the horses.
Settler & warrior moving towards blue dot
Worker moves onto furs. Will road then chop for the temple.
Pierre (in Japan) retreats to mountain to rest & heal.
Jean (north of Madras) attacks fortified barb on a hill. Wins & gets 25 gold.
Francois (north of the Iroquois) will follow the coast south.
We need 5 extra food for a settler factory. Paris only has 4 extra food per turn. I dont see a way to a 4-turn settler factory. If someone else does, pleas enlighten me.
I change the Temple in Lyons to a spearman, which will be done in 1 turn so no shields are wasted. We will need this spear to escort the settler to the incense. I dont like to send out unescorted settlers. We will need Lyons to turn out spears to escort the settlers from Paris. Happiness should no be a problem at monarch. I hate to waste the chop on spearmen, but I really hate to lose an undefended city even more.
Turn 2 1725 BC
Settler moves toward blue dot.
Pierre is healing.
I move a slightly hurt Jean to a hill for a peek.
Francois is to the moving south.
Workers are busy building roads.
No change in techs.
Paris due to grow in 2, Settler due in 2.
Turn 3 1700 BC
Settler arrives at Blue Dot
Jean heals
Pierre heals
Francois south. Notes silks.
Spearman gets to see Paris.
Turn 4 1675 BC
Settler completed in Paris, and the 5 turn (4 extra food) Settler factory gears up again). Spearman & Settler head to Incense. It will take them 9 turns to get there.
Build Rheims on the Blue. Dot after on last check to ensure there is 1 gold tile on this hill. If we have to build an aqueduct Im going to be bummed. It will take 10 turns to grow to population 2, so I set the build for 2 warriors and then a worker. We will need an escort for out settler due in 5 turns. Our next city will be on top of the silks, so the warrior due in 5 can escort the settler due in 5 to the silks. The spearman due in Lyons can go with the settler after that to yellow or Black. Take your Pick. (Id go for yellow that is great land)
Jean heads SW so he can stay on the hills to reveal more land.
Francois south. Spots new green borders. (My guess Aztecs or Persia)
Pierre ready to go after barbs again
We steal a worker from Iroquois for only 30 gold. I dont think they will last long, which is good since I cant type Iroquois easily. He still wants 270 for HR. Lets wait.
Still up 2 techs on Japanese and India.
Turn 5 1650 BC
Pierre is attacked. He wins but must heal before stealing gold.
Road to Orleans completed. Send workers to build road to what I hope is our incense.
Jean is still heading SW on the hills.
Just noticed I screwed up big time. Lyons is on furs so I wasted 5 turns building the road when I could have been chopping. Sorry team. This worker retreats to mine the grassland.
Our newly purchased slave is building a road to Rheims.
Francois heading to green border (away from the coast he is going SW).
Turn 6 1625 BC
We get writing. I set max science to Iron Working. Which we will get in 14 turns. I really want to know where the Iron is. Im do not view myself as a great trader so you can all help me in the area. I probably like Always War games because there is no trading.
Jean goes N on the hills. Worker heads to Rheims to road 7 irrigate. Settler moving to incense.
Fully healed Pierre loses against a barb. RIP.
Worker mining Lyons.
We meet Persia (Niagara Falls is in Persian hands) & steal a worker for 30 gold. Man, they wont trade you one for less than 110 gold in PTW! Slave sent to Lyons to mine.
We trade Writing to Iroquois for Horseback Writing & get 39 gold (all he has)
We trade Writing to Persia + 50 gold for Iron Working.
Net, for Writing +11 gold (net) we get iron Working & Horseback riding.
We are up in Tech on everyone as follows:
India we are up Masonry, IW, Writing, Mysticism, HRB. Zero gold. Lack 3 communications
Japan we are up Pottery, IW, Writing, Mysticism, HRB. Zero gold.
Persia we are up Writing, Mysticism, HRB. 91 Gold. They dont know Japan or India
Iroquois we are up no techs, but we have horses & they do not. We also have 367 gold & they have none.
Iron is on the way to the incense, north of Lyons, North of Rheims and best of all, due south of Paris. There is Iron everywhere. This game is very winnable unless we royally screw up!
I set max research to Literature.
One heck of a good turn for the French!
Turn 7
1600 BC
Jean goes NW on the hills. Worker heads to Rheims to road 7 irrigate. Settler moving to incense (5 turns) Will we make it in time? Japan is way behind in tech. Are they at war?
Francois heading south spots a goody hut.
Settler and Warrior due in 2 turns.
Trade HBR to Persia for 85 gold (he has 91 in the vault).
Turn 8
1575 BC
Francois pops 3 barbs from a goody hut. Lyons is undefended, but these guys are pretty far away. We should send one of the warriors being built in Rheims to Lyons.
Jean goes N staying on the hills.
Workers are positioning themselves to road to the silks. India looks very weak in this game. Perhaps they are at war also.
FYI I did not build any embassies yet. I dont see any rush to road to the Iron at this point.
Turn 9
1550 BC
Francois beats 3 barbs & is now elite. He is heading south.
Parisian Settler heads to the silks. Warrior from Rheims hooks up with him.
Paris is now size 4 & settler due in 6. Pop will grow in 1 turn. Did I slip up somewhere? I was checking each turn before I pressed enter.
Start a chop in Lyons on the river.
Worker & slave building a road to the silks.
Jean goes N on Hills. We really need to explore West of Lyons. We got a little peek from our settler.
Turn 10
1525 BC
Jean goes N on Hills. Im sure Xerses wont mind if we cut through his land.
Id keep him going NW to see what is up there.
Francois heads to a hill for R&R.
Start Chop in Lyons. We want bonus grassland!
Settlers and workers moving toward the silks near Madras.
Looks like we will get the incense next turn. It is unsettled. Use the workers to chop to hurry Walls & a temple.
We are looking good here I think. Big gold and tech lead. Looks like we will hook up 2 more luxuries soon. I like our chances for any victory condition we choose.
We are the only one building a wonder at this time.
I recommend we keep Lyons turning out spearmen. As the city grows, Spearmen production may exceed the settler production out of Paris. If you can chop a quick barracks somehow between settlers that would be great. Vet spears in the border cities helps a lot. Rheims & those wheat are so close to Paris, we may be able to get some settlers out of there also to grab more land. The silk city would be a good place to grow warriors to explore India. But first chop & get the plains irrigated so we can get a temple in the silk city to avoid a flip.
Go HMMMMM!!
hmm1 1525bc