OK pre-flight checks (for my benefit)
23 cities, nice. Polytheism in 2 turns@40%
13 workers, 5 warriors, 17 spearmen, 13 swordsmen, 6 horsemen, 1 catapult and 3 galleys
everyone is annoyed except the Indians who are furious
1339 culture@49/turn (from Bugsy's report)
We are technologically advanced.
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Iroquois - 7 cities - no horses yet - 8 Gold - we are strong
Japan - 13 cities - no iron yet - 84 Gold - behind 3 techs - we are strong
India - 2 cities - no iron - 7 Gold - down 2 techs - 5 turns left on the peace treaty - we are strong
Persia - 14 cities - 21 Gold - down Construction - we are average
Everything hunky-dory
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270AD (1)
Besancon - settler - settler
Dijon - library - worker
Bayonne founded NE of Jaipur as per dot map - temple
lots of worker actions
block indian settler pair with the swordsmen
tax cut to 30% - polytheism in 1
No diplomacy
IT
Immortals move through territory, galley also
Indian settler pair goes north towards Persian territory
We discover Polytheism, move to Monotheism for Cathedrals
We have entered a new age says our historians
280AD (2)
Nothing but worker actions and fine tuning
science rate to 50%, seems strange, not used to actually researching these days
No change diplomacy
IT
New Indian pair makes it into our territory
Immortals heading away
290AD (3)
madras - settler -settler
Chartres - library - settler
Kolhapur - library - temple
dijon - worker - marketplace
brest built west of chartres
suicide galley heads west
block new indian settler pair
no change - diplomacy
IT
Movement as before
300AD (4)
Paris - settler - horseman
Rheims - Marketplace - horseman - fire taxman
Tours - Barracks - horseman
Marseilles - Barracks - horseman
Galley moves further west - no contact
Bordeaux founded west of Madras
Indian settler pair is actually an archer and a spearman
whoa - AI's have been trading - Iroquios have parity, Persians are ahead Monotheism
IT
Indian pair keep moving - but where? must check for undefended cities, treaty is up
Movement from Japanese - getting nervous now
310AD (5)
Grenoble - Library - barracks
Our brave Galley sinks
320AD (6)
Delhi - Library - Settler
Rheims riots at size 9 - entertainer given
Avignon - Library - Marketplace
Rouen - Library - Spearman
Rennes built on island
IT
Persians almost out of territory
Indians are up to something (have 4 units outside their city)
330AD (7)
Madras - Settler - Library
Chartes - Settler - galley
Amiens - temple - library
trade WM's for some gold, Persians still up Monotheism- we have in 3
IT
Persians gone
340AD (8)
Paris - Horseman - Marketplace
Lyons - Horseman - horseman
Tours - Horseman - galley
Marseilles - horseman - library
2 more settlers landed on island
IT
oops pressed new turn instead of diplomacy, buttons are too close
Japanese reappear on border
Indians have 5 units on border
350AD (9)
Delhi - Settler - settler
Rheims - horseman - library
besancon - settler - library
Rouen expands
New Paris
formed on the east coast
New Orleans formed on island
New Lyons formed on South Coast
IT
Monotheism discovered - feudalism next (this can be vetoed)
Japanese galley goes along coast
360AD (10)
Bombay - marketplace - library
Lyons - horseman - horseman
OK final situation, I've never expanded so fast in peace time before so they were strange turns, felt the trigger underneath my finger several times, learning alot from this game
Iroquois - 7 cities - 73 gold - down Monotheism - we are strong
India - 3 cities - 2 gold - down at least 3 techs - we are strong
Japan - 13 cities - 3 gold - down at least 3 techs - we are strong
Persians - 14 cities - 10 gold - tech parity - we are average
we have a marble patio in our palace
we have 31 cities - 212 gold, researching feudalism
1987 culture - 75 / turn
2 settlers
14 workers
5 warriors
17 spearmen
14 swordsman
11 horsemen
1 catapult and 2 galleys
For next player there is not much to hand over, there's a worker and soon a couple of settlers waiting to be transported to island cities,2 galleys are being prodcued for more suicide runs , I didn't do diplomacy in the final turn, the badly corrupted island cities are building temples, this can be vetoed, i tried to build up a few horseman for knight duty as I'm sure sooner or later we have to clear some more of our continent. My micromanagement isn't so good (still took 2 hours to play though)
Good luck
Temporary save on placed here until civfanatics.net comes back
The save