Horems Community Combination Mod Pack

Horem

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Apr 1, 2010
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Wales, UK
HCCMP​
(Horems Combination of Community Mod Packs)​

A combination of what I consider to be some of the coolest mods, tweaks, UI Changes and Civilizations. Not much more to say other than that realy :) .

HCCMP Core

Integrated Mods
Spoiler :

Active City Defense
AgS - Resource Info Panel
Balance - Combined
CsebMod
Demographics
Gradual Research
Info Addict
Legions
Luxury Resource Display
Medical Corps
More Unit Information
New Social Policies
Obsolete Promotions
Real Civilization Wonders
Resource Discovery
Tech Deffusion
Top Panel
Tree Growth
Unoffical Patch


Integrated Unit Mods
Spoiler :

Civil Engineer
Jaeger
Marine
Scouting for Boys


Integrated Building Mods
Spoiler :

Blue Mosque
Brothel
Old Rescources for Buildings
Contrived Constructions
Cyrinno's Buildings
Military Airbase
Moai Statues
Naval XP Yards
Red Cross
Scientific Buildings
Wall Street
Wind Turbine


Adds alot of features that Civ5 seemed to lack, detailed Top Panel, detailed mouseover tooltips, detailed Unit Info, New Social Policies, Unit Stacking(4UPT) to accomodate the new Medic type units, Worker Limit of 5(Helps game performance). Alot of new Buildings and Building Tweaks, Combat Tweaks.

HCCMP New Civilizations

8 new Civilizations to along with new traits, new UU's and UB's.

Spoiler :

Poland
Portugal
Scotland
Spain
Venice
Morocco
Vikings
Carthage


How to download

25/11/2010
Version 8 of HCCMP is unavailable on the Mod Browser(Upload Denied).
You can download it at the bottom of this post.

Special Thanks
Spoiler :

Kael for his wonderfull Civ V Guide to Modding & Legions Mod.
Joschka for the Danish Civ.
Molnutz for the Carthage & Viking's Civ's.
The Slayer for the Spanish Civ.
Opera for the Venice Republic.
Csebal for the Mouseover Popups.
Thalassicus for his Balance - Combined(All bah Gradual Research).
Dale & Erlan for the Map. (UK and Ireland Edited by me to look a bit more like the UK and Ireland)
Dale for Hardwood Recourse mod.
Gairne for the Topbar Mod.
Afforess for ACD & Tech Deffusion.
Emerald_Knight for the Morocco Civ.
Piotr L for the Polish Civilization.
Nights for Number Diplomacy.
Damocles for the Scouting for Boys mod.
Gilestiel for [UI] All Promotions.
ArbogLi for Random Events
KillMePlease for Emigration events.
ArgentumStudios for AgS - Resource Panel
greyTiger for Horticulture
Albert "Einstein" Dunberg for Demographs
Mynex for Naval Buildings.
ArgentumStudios for AgS Recource Panel


Version History

Spoiler :

Version 8
Update Denied on ModBuddy(Grr)
Attila mod Added.
Harder Free Tech Added.
Social Policy Tweaks.

Version 7
Stuck on Not Moderated in ModBuddy(No idea why)

Version 6
Update Denied in ModBuddy(No idea why it does not say)
Updated the mod so it is no longer bigger than 9mb(which seems to be the mod upload size limit in ModBuddy), most of this was accomplished by recrompressing(DXT1) the art for some of the new Civ's.
Alot of tweaks and adjustments to make the combination of mod packs more efficent.

Version 5
Converted back to 1 Modpack.
3 Civilizations removed(due to size).

Version 4
Update Readme.
Fixed Civilizations not showing bug.

Version 3
Split the mod into Component parts due to a Modbuddy error, large mods fail to upload via modbuddy.
HCCMP Core
HCCMP Civilization Pack A
HCCMP Civilization Pack B

Version 2
Public Release
 
ModComps

The Middle Ages(Formaly TPoTE)

A Middle Ages Modcomp (v7)(Formaly: The Pillars of the Earth) is availabe on the mod browser,simply search for Middle or HCCMP. You Can also get it at the bottom of this post.

Activations, HCCMP Core first, then the required Modcomp.

I highly suggest you start a game with just HCCMP Core first, the exit to the Main Menu, goto mods and Enable the Middle Ages Modcomp, then start a game and everything should work fine. ON the odd occasion if you D/L both and just enable them together the Game seems to load the Modcomp first then HCCMP Core, this will cause issues.

Some Features

Spans from the Ancient Era to the Age of Discovery
20+ New Technologies
10+ New Units
5+ New Buildings
 
Yes it was added back for a reason....the fact there are now Medic type units that Heal units in the same tile.

As too removing a mod, I do not recommend doing that with this mod atm. Most the Mods are interlinked with or depend on each other to work effectivly. (But All you realy have to do it delete the Mod you do not want from the HCCMP folder, either under Features(like Legions) or Buildings or Units. BE WARNED, you may break the mod)
 
@ Sloty, I am having issues with the Upload in Modbuddy, as of today 26/11/10 there is a D/L Version(v8) on the bottom of my first Post.
 
Update

There might be an Issue with 1 or 2 of the Carthage texture's. If any of you have experienced a similar issue please let me know, or any Issue regarding Textures.
 
I get an error when processing the core MOD within CIV5 - i've tried re-d/ling. any1 else get this prob ? :(
 
Would anyone be able to upload a zip file of the Core folder for me, as it errors on install. Thanks guys.
 
Hi,

I downloaded both mods from here (core and mediecal). And extracted it into the dokuments/My games/civ5/mod folder.
Then i activated ingame in the browser only the core mod. I set up game, with Hiawatha, large map, continents, warlord, epic.
Then, at the loading screen i get a crash to desktop, unknown error... repeatable

Anybody similar problems?
 
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