Note: I don't own the game. I'm considering buying if it gets a 50% off sale. The only info I have is what I've read on the Civ 6 wikia and a few posts here and on reddit. So EXPECT a lot of misunderstandings below.
***************
I was looking through the strategies for setting up cities, and it struck me. "I can't build generalist cities!"
I always build generalist cities. I like "jack of all trades, master of none" cities, in Civ and MoO. But the more I thought on Civ 6, the more it's obvious it wouldn't work. You'd have to balance everything.
To get the 10 specialty districts, I think it's one per 3 population (?), so you'd need a population of 30.
I figure that any city, on average, will have 24 tiles (two hexes out, plus 1/3 of the hexes in the third ring), maybe reduced to 20 when taking away the worthless tiles (e.g., mountains). Lock up 10 tiles with districts, and you're down to 10 free. In those 10 tiles, you've got to have the housing for 30 pop (after city center and rural towns, probably 5 neighborhoods for late-game?), farms to feed them, mines to provide the production needed, a couple of wonders, etc.
How generalized can you get? Assuming a max population of around 15, and the 20-tiles-per-city I guesstimated, how generalized can you get? I've seen strategies where the three biggies (Campus, Commercial Hub, Industrial Zone) are placed in every city's area, that leaves only two other districts per city...
***************
I was looking through the strategies for setting up cities, and it struck me. "I can't build generalist cities!"
I always build generalist cities. I like "jack of all trades, master of none" cities, in Civ and MoO. But the more I thought on Civ 6, the more it's obvious it wouldn't work. You'd have to balance everything.
To get the 10 specialty districts, I think it's one per 3 population (?), so you'd need a population of 30.
I figure that any city, on average, will have 24 tiles (two hexes out, plus 1/3 of the hexes in the third ring), maybe reduced to 20 when taking away the worthless tiles (e.g., mountains). Lock up 10 tiles with districts, and you're down to 10 free. In those 10 tiles, you've got to have the housing for 30 pop (after city center and rural towns, probably 5 neighborhoods for late-game?), farms to feed them, mines to provide the production needed, a couple of wonders, etc.
How generalized can you get? Assuming a max population of around 15, and the 20-tiles-per-city I guesstimated, how generalized can you get? I've seen strategies where the three biggies (Campus, Commercial Hub, Industrial Zone) are placed in every city's area, that leaves only two other districts per city...