So, I decided to try out Hyborem for the first time. After starting a game as the Sheaim on Monarch, I summoned Hyborem around turn 210 (normal speed). But by that time the surrounding empires had way too much military for me to do anything useful, so I restarted on Prince in order to get my feet wet with Hyborem.
This time, I didn't beeline Infernal Pact quite as dramatically, and took the time to build the Sheaim into a respectable power before summoning Hyborem around turn 240. This time I was able to expand rather well with the starting army of just Hyborem +2 champions +1 imp. However, I've noticed a couple things that are odd:
* It seems like you only get manes to grow your city when evil units die, so you have a strong incentive to war against evil nations first. This is a problem if there aren't any evil civs left.
* Your starting economy is absolutely dreadful. In addition, starting location of Dis has a huge impact on being able to get an economy going (with towns). In this game, I started in the middle of tundra, which doesn't appear to have any Hell terrain modification and doesn't allow towns. Between tundra and ice, I only have about 8 workable plots in Dis and limited options for specialists, at least until I can get more research.
* Don't attack the Ljosolfar with Hyborem until AFTER he's used March of the Trees. Being surrounded by 42 million treants in the middle of elven territory is a recipe for disaster.
* If you tech up your starting nation to give a good head start to Hyborem, chances are your starting nation will be in a good position to dominate and much farther ahead than Hyborem. If you don't tech up, Hyborem starts off even more crippled because you can't make up your lack of research.
* Raising the AC is hard. It seems like building the Prophecy of Ragnarok in Dis is a good idea, so that you can churn out axemen to crank up the AC, but this takes time that you can't really use for warfare, putting you farther behind.
* The limited number of manes you get means you will have a very hard time growing more than a couple of cities. It seems like the policy should be "Capture only very large cities. Raze everything else." This, of course, means that there is a large amount of wilderness left over for other civs to expand into.
All in all I'm finding it difficult to come up with a winning strategy for Hyborem. The combination of limited city growth, extremely limited research, and small starting territory is proving to be quite a challenge. I've restarted several times and most recently have decided to launch my initial war against the [Evil] Calabim in hopes of getting more manes. I'll see how that works. In the meantime, does anyone have any tips for getting Hyborem rolling?
This time, I didn't beeline Infernal Pact quite as dramatically, and took the time to build the Sheaim into a respectable power before summoning Hyborem around turn 240. This time I was able to expand rather well with the starting army of just Hyborem +2 champions +1 imp. However, I've noticed a couple things that are odd:
* It seems like you only get manes to grow your city when evil units die, so you have a strong incentive to war against evil nations first. This is a problem if there aren't any evil civs left.
* Your starting economy is absolutely dreadful. In addition, starting location of Dis has a huge impact on being able to get an economy going (with towns). In this game, I started in the middle of tundra, which doesn't appear to have any Hell terrain modification and doesn't allow towns. Between tundra and ice, I only have about 8 workable plots in Dis and limited options for specialists, at least until I can get more research.
* Don't attack the Ljosolfar with Hyborem until AFTER he's used March of the Trees. Being surrounded by 42 million treants in the middle of elven territory is a recipe for disaster.
* If you tech up your starting nation to give a good head start to Hyborem, chances are your starting nation will be in a good position to dominate and much farther ahead than Hyborem. If you don't tech up, Hyborem starts off even more crippled because you can't make up your lack of research.
* Raising the AC is hard. It seems like building the Prophecy of Ragnarok in Dis is a good idea, so that you can churn out axemen to crank up the AC, but this takes time that you can't really use for warfare, putting you farther behind.
* The limited number of manes you get means you will have a very hard time growing more than a couple of cities. It seems like the policy should be "Capture only very large cities. Raze everything else." This, of course, means that there is a large amount of wilderness left over for other civs to expand into.
All in all I'm finding it difficult to come up with a winning strategy for Hyborem. The combination of limited city growth, extremely limited research, and small starting territory is proving to be quite a challenge. I've restarted several times and most recently have decided to launch my initial war against the [Evil] Calabim in hopes of getting more manes. I'll see how that works. In the meantime, does anyone have any tips for getting Hyborem rolling?