No you haven't.We have figured out the cause of the science boost.
No you haven't.We have figured out the cause of the science boost.
How can I disable the science boost ? I don't understand all the explanations,I'm French-speaking...
You can try commenting out CAT\AI\CEAI_Events.lua line 973:
PHP:--LuaEvents.ActivePlayerTurnEnd_Player.Add(AIPerTurnBonuses)
Line 374: AIResearchPercent = 0, --HANDICAP_SETTLER
Line 375: AIResearchPercentPerEra = 0,
Line 453: AIResearchPercent = 0, --HANDICAP_CHIEFTAIN
Line 454: AIResearchPercentPerEra = 0,
Line 532: AIResearchPercent = 0, --HANDICAP_WARLORD
Line 533: AIResearchPercentPerEra = 0,
Line 611: AIResearchPercent = 18, --HANDICAP_PRINCE
Line 612: AIResearchPercentPerEra = 4,
Line 690: AIResearchPercent = 36, --HANDICAP_KING
Line 691: AIResearchPercentPerEra = 8,
Line 769: AIResearchPercent = 54, --HANDICAP_EMPEROR
Line 770: AIResearchPercentPerEra = 12,
Line 848: AIResearchPercent = 72, --HANDICAP_IMMORTAL
Line 849: AIResearchPercentPerEra = 16,
Line 927: AIResearchPercent = 200, --HANDICAP_DEITY
Line 928: AIResearchPercentPerEra = 20,
as the others, there is still the chance I will be 2 to 4 techs behind after 50 turns.
output of the player or boosts the AI to an extreme level.
output, it is the techs behind it places him.
and getting techs are many. Focusing our attention on just the actual research may be short-sighted.
If I recall correctly, the setup for VEM-GEM was to do little or no early game bonus (ideally) but introduce per era research bonuses for the AI to do catch-up growth and/or runaway growth as options as the game goes on.