For Solid State Citizen, would this be the part where it calls the ID for the Gene Garden?
Code:
local newObjective = AddObjective(quest, "QUEST_OBJECTIVE_BUILD_BUILDING", "BUILDING_GENE_GARDEN", 1);
newObjective:SetEpilogue(Locale.ConvertTextKey("TXT_KEY_QUEST_SOLID_STATE_CITIZEN_END_PURITY"));
return BehaviorStatus.IN_PROGRESS;
I don't have much experience dealing with Lua, do you know of any reference code on how to change the building called and reupdate a quest?
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Also, if you remember any of these buildings being tied to non building decision quests, it would help me finish this.
Terra Vault, Skycrane, Mantle, Gene Garden, Gaian Well, Growlab, Xenofuel Plant, Borehole, Microbial Mine, Bionics Lab, Bioglass Furnace, Organ Printer, Molecular Forge, Biofactory, Feedsite Hub, Optical Surgery, CEL Cradle, Augmentery, Neurolab, Hypercore, LEV Plant.
Off the top of my head I'm pretty sure the Gene Garden and Neurolab both have quest tie-ins, but I will need to check all of them.