Urtica dioica
Chieftain
- Joined
- May 8, 2008
- Messages
- 76
Since I'm new to this game, unlike most folks here, I can remember with horror the way I used to play when I had just started. Here are some of my obsolete ideas.
- Improvement and wonders I thought were pretty cool, but actually aren't: Pyramids, Darwin's Voyage, United Nations, barracks, city walls, colosseum, and granary.
- Improvements and wonders I didn't respect: Colossus, Copernicus' Observatory, Cure for Cancer, aqueduct, bank, university.
- And the reason? When I started out, I thought I should build everything in every city. Turns out that's not so efficient. If you want to build up trade as fast as you can, the way to do it is to build up one city as far as it goes, so the multipliers can add up.
Another symptom of perfectionism:
- "Shields all the way" turned into "Arrows all the way": When you're wasting time building every pointless improvement, you never seem to have the shields you want. You also never have the trade you want, because it's lost to upkeep, but that's easy for a beginner to miss.
- "Caravans are nice" turned into "Caravans are awesome!": Nothing else turns shields into gold as efficiently, and nothing else turns shields into science period. And the extra arrows turn into huge profits with full multipliers.
- "Ooh, I wonder what's in that hut..." turned into... well, fear: I don't wan't my fledgling cities falling to eight more unfriendly cavalry, and I really don't want to pick up Horseback Riding on accident and slow down research for the rest of the game.
- Putting down the first city quick as you can: It makes sense not to wait to start building your empire, but huts are safe and usually pay off when you don't have a city yet. It's also nice to plan a site for your capital with lots of trade, and food to work it all.
- Not appreciating cheats: You may not like exploiting bugs, but as I said here, it can be hard to avoid. Most bugs can actually be used to make the game more interesting. The exceptions, IMO, are: shift-56, manipulating the save file, reading the save file for intelligence, moving a save onto an auto-save slot, reverting to old saves to beat the random number generator, unloading onto a sentried ship, and alt-r (randomize enemy leaders).
What sort of bad ideas have you done away with?
- Improvement and wonders I thought were pretty cool, but actually aren't: Pyramids, Darwin's Voyage, United Nations, barracks, city walls, colosseum, and granary.
- Improvements and wonders I didn't respect: Colossus, Copernicus' Observatory, Cure for Cancer, aqueduct, bank, university.
- And the reason? When I started out, I thought I should build everything in every city. Turns out that's not so efficient. If you want to build up trade as fast as you can, the way to do it is to build up one city as far as it goes, so the multipliers can add up.
Another symptom of perfectionism:
- "Shields all the way" turned into "Arrows all the way": When you're wasting time building every pointless improvement, you never seem to have the shields you want. You also never have the trade you want, because it's lost to upkeep, but that's easy for a beginner to miss.
- "Caravans are nice" turned into "Caravans are awesome!": Nothing else turns shields into gold as efficiently, and nothing else turns shields into science period. And the extra arrows turn into huge profits with full multipliers.
- "Ooh, I wonder what's in that hut..." turned into... well, fear: I don't wan't my fledgling cities falling to eight more unfriendly cavalry, and I really don't want to pick up Horseback Riding on accident and slow down research for the rest of the game.
- Putting down the first city quick as you can: It makes sense not to wait to start building your empire, but huts are safe and usually pay off when you don't have a city yet. It's also nice to plan a site for your capital with lots of trade, and food to work it all.
- Not appreciating cheats: You may not like exploiting bugs, but as I said here, it can be hard to avoid. Most bugs can actually be used to make the game more interesting. The exceptions, IMO, are: shift-56, manipulating the save file, reading the save file for intelligence, moving a save onto an auto-save slot, reverting to old saves to beat the random number generator, unloading onto a sentried ship, and alt-r (randomize enemy leaders).
What sort of bad ideas have you done away with?