purplexus
Prince
Here's a New Topic not many have touched on.
How To: Add Diplomacy Music
How To: Add Unit Selection/Order Wav files
WHAT YOU NEED
You will need the Following XML FILES (back these up if you are modifying them from somewhere in which if you screw it up you will regret the game not working anymore)
NOTE: COPY THESE FILES TO YOUR MOD IF NOT ALREADY THERE OTHERWISE EDIT YOUR MODS EXISTING FILES (put in same file folder of your mod too else the game won't find them. If the folder doesn't exist create it!)
KNOWLEDGE THAT WHEN I HAVE BRACKETS LIKE THIS { } IT MEANS YOU PUT WHAT FITS YOUR NEEDS IN IT! A CHOICE!
civ4civilizationinfos.xml (assets\xml\civilizations)
Civ4leaderheadinfos.xml (assets\xml\civilizations)
Audiodefines.xml (assets\xml\sounds)
Audio3DScripts.xml (assets\xml\sounds)
Audio2dScripts.xml (assets\xml\sounds)
Microphone
Wave Editor (Wavepad 1.2 is Shareware found at www.download.com) INSTALL ALL PARTS OF THIS!
Mp3's you would like to have for your diplomacy music
What you can Modify....
You can modify 10 different things your units say when you select them
You can modify 10 Different things your units say when you give them an order
You can modify the music your civilization will have playing in the background for 14 different occassions. (diplomacy music)
These occasions are....
Peace during Ancient times
War During Ancient Times
and for Classical, Medieval, Renaissance, Industrial, Modern, and Future Times each can have there own peace and war musics.
SPECIAL NOTE! All 14 Musics have an Intro and a Loop
the intro is only played once. The Loop is the part that is repeated over and over and over again until you close the diplomacy screen or you zoom away from the civ's city.
STEP 1 (Creating the Diplomacy Music)
a)Choose your Mp3 you want edit (find something to represent your civilization)
b)Wavepad 1.2 will open most compressed formats inclusing mp3 and convert them into wave files
c)find the part of the music you wish to have playing as the intro
d) cut and paste this onto a new file
e) save this as an MP3 and rename it this way {your civ name}_{war/peace}_{ERA}_INTRO
f)find the part of the music you wish to have repeat over and over
g)cut that part and paste it on a new file
h) select the loop playback (in the "control" drop down window of wavepad)
i) here's the hard part make in flawless. When you loop it does it sound flawless? or could it use a little tweaking? One trick is to use the spikes in the wave to find the beat and chop files at that point.)
j) okay you got it flawless now save it as a Mp3 again (rename it to
{your civ}_{war/peace}_{ERA}
STEP 2 (Programming the Diplomacy Music)
IF YOU DONT COPY/PASTE NOW....YOU WILL SOON LEARN
a) place all your MP3's in a folder and call it {your civ's} soundpack (file management important when dealing with alot of civ's for those adding this soundpack to a multi-civ mod)
b) place this folder in your MOD\ASSETS\SOUNDS\DIPLOMACY folder
c) open your mod's Audiodefines.xml
NOTE THIS NEXT PART MUST GO WITHIN THE SOUNDDATA PORTION OF THE XML FILE!
d) Add
<SoundData>
<SoundID>DIPLO_{Your Leader}_{war/peace}_{era}_{intro?}</SoundID>
<Filename>Sounds/Diplomacy/{your civ's Soundpack/{your civ}_{war/peace}_{era}</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
SAMPLES (here I use Pearson of the Canadians)
<SoundData>
<SoundID>DIPLO_PEARSON_WAR_ANCIENT_INTRO</SoundID>
<Filename>Sounds/Diplomacy/Canada's Soundpack/CANADA_WAR_ANCIENT_INTRO</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_PEARSON_PEACE_CLASSICAL</SoundID>
<Filename>Sounds/Diplomacy/Canada's Soundpack/CANADA_PEACE_CLASSICAL</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_PEARSON_PEACE_CLASSICAL_INTRO</SoundID>
<Filename>Sounds/Diplomacy/Canada's Soundpack/CANADA_PEACE_CLASSICAL_INTRO</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
e) Do this for each Leader for each and every war music and for each peace music (ie you may have 28 entries for each leader (7 peace) (7 war) (7 peace intros) (7 war intros) and that's just the first leader you got to do this for each leader)
f) Open your mod's Audio2DScripts.xml
g) add
<Script2DSound>
<ScriptID>AS2D_DIPLO_{your leader}_{war/peace}_{era}_{Intro?}</ScriptID>
<SoundID>DIPLO_{your leader}_{war/peace}_{era}_{Intro?}</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>75</iMinVolume>
<iMaxVolume>75</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping> Note! This value is 0 for Intro's
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
h)Do this for each Leader for each and every war music and for each peace music (ie you may have 28 entries for each leader (7 peace) (7 war) (7 peace intros) (7 war intros) and that's just the first leader you got to do this for each leader)
i) open your CIV4LeaderHeadInfos.xml
j) Modify your Leader's Diplomacy Music to look like this: (here I use my own example of Canada's leader Pearson)NOTE YOU CAN USE THE SAME MUSIC FOR MORE THEN ONE ERA IF YOU SO CHOOSE TO! The <diploscriptid> calls for the script you previously programmed earlier. If I wanted the same music for both ancient and classical I would just reinsert
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_ANCIENT_INTRO</DiploScriptId> only this time I would put it under the CLASSICAL era
Modify your Leader's Diplomacy Music to look like this below: (again do this for each Leader!)
<DiplomacyIntroMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_ANCIENT_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_CLASSICAL_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_MEDIEVAL_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_RENAISSANCE_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_INDUSTRIAL_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_MODERN_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_FUTURE_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyIntroMusicPeace>
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_ANCIENT</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_CLASSICAL</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_MEDIEVAL</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_RENAISSANCE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_INDUSTRIAL</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_MODERN</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_FUTURE</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
<DiplomacyIntroMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_ANCIENT_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_CLASSICAL_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_MEDIEVAL_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_RENAISSANCE_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_INDUSTRIAL_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_MODERN_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_FUTURE_INTRO</DiploScriptId>
</DiploMusicWarEra>
</DiplomacyIntroMusicWar>
<DiplomacyMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_ANCIENT</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_CLASSICAL</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_MEDIEVAL</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_RENAISSANCE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_INDUSTRIAL</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_MODERN</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_FUTURE</DiploScriptId>
</DiploMusicWarEra>
</DiplomacyMusicWar>
k) Test the music (run the game create a city then, zoom in on a city and hit {CRTL W} this will bring up the world editor. now add all classical techs and then medieval etc....noticing the music should change for each era)
UNIT WAV's STILL TO COME!!!!! next post
How To: Add Diplomacy Music
How To: Add Unit Selection/Order Wav files
WHAT YOU NEED
You will need the Following XML FILES (back these up if you are modifying them from somewhere in which if you screw it up you will regret the game not working anymore)
NOTE: COPY THESE FILES TO YOUR MOD IF NOT ALREADY THERE OTHERWISE EDIT YOUR MODS EXISTING FILES (put in same file folder of your mod too else the game won't find them. If the folder doesn't exist create it!)
KNOWLEDGE THAT WHEN I HAVE BRACKETS LIKE THIS { } IT MEANS YOU PUT WHAT FITS YOUR NEEDS IN IT! A CHOICE!
civ4civilizationinfos.xml (assets\xml\civilizations)
Civ4leaderheadinfos.xml (assets\xml\civilizations)
Audiodefines.xml (assets\xml\sounds)
Audio3DScripts.xml (assets\xml\sounds)
Audio2dScripts.xml (assets\xml\sounds)
Microphone
Wave Editor (Wavepad 1.2 is Shareware found at www.download.com) INSTALL ALL PARTS OF THIS!
Mp3's you would like to have for your diplomacy music
What you can Modify....
You can modify 10 different things your units say when you select them
You can modify 10 Different things your units say when you give them an order
You can modify the music your civilization will have playing in the background for 14 different occassions. (diplomacy music)
These occasions are....
Peace during Ancient times
War During Ancient Times
and for Classical, Medieval, Renaissance, Industrial, Modern, and Future Times each can have there own peace and war musics.
SPECIAL NOTE! All 14 Musics have an Intro and a Loop
the intro is only played once. The Loop is the part that is repeated over and over and over again until you close the diplomacy screen or you zoom away from the civ's city.
STEP 1 (Creating the Diplomacy Music)
a)Choose your Mp3 you want edit (find something to represent your civilization)
b)Wavepad 1.2 will open most compressed formats inclusing mp3 and convert them into wave files
c)find the part of the music you wish to have playing as the intro
d) cut and paste this onto a new file
e) save this as an MP3 and rename it this way {your civ name}_{war/peace}_{ERA}_INTRO
f)find the part of the music you wish to have repeat over and over
g)cut that part and paste it on a new file
h) select the loop playback (in the "control" drop down window of wavepad)
i) here's the hard part make in flawless. When you loop it does it sound flawless? or could it use a little tweaking? One trick is to use the spikes in the wave to find the beat and chop files at that point.)
j) okay you got it flawless now save it as a Mp3 again (rename it to
{your civ}_{war/peace}_{ERA}
STEP 2 (Programming the Diplomacy Music)
IF YOU DONT COPY/PASTE NOW....YOU WILL SOON LEARN
a) place all your MP3's in a folder and call it {your civ's} soundpack (file management important when dealing with alot of civ's for those adding this soundpack to a multi-civ mod)
b) place this folder in your MOD\ASSETS\SOUNDS\DIPLOMACY folder
c) open your mod's Audiodefines.xml
NOTE THIS NEXT PART MUST GO WITHIN THE SOUNDDATA PORTION OF THE XML FILE!
d) Add
<SoundData>
<SoundID>DIPLO_{Your Leader}_{war/peace}_{era}_{intro?}</SoundID>
<Filename>Sounds/Diplomacy/{your civ's Soundpack/{your civ}_{war/peace}_{era}</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
SAMPLES (here I use Pearson of the Canadians)
<SoundData>
<SoundID>DIPLO_PEARSON_WAR_ANCIENT_INTRO</SoundID>
<Filename>Sounds/Diplomacy/Canada's Soundpack/CANADA_WAR_ANCIENT_INTRO</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_PEARSON_PEACE_CLASSICAL</SoundID>
<Filename>Sounds/Diplomacy/Canada's Soundpack/CANADA_PEACE_CLASSICAL</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_PEARSON_PEACE_CLASSICAL_INTRO</SoundID>
<Filename>Sounds/Diplomacy/Canada's Soundpack/CANADA_PEACE_CLASSICAL_INTRO</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
e) Do this for each Leader for each and every war music and for each peace music (ie you may have 28 entries for each leader (7 peace) (7 war) (7 peace intros) (7 war intros) and that's just the first leader you got to do this for each leader)
f) Open your mod's Audio2DScripts.xml
g) add
<Script2DSound>
<ScriptID>AS2D_DIPLO_{your leader}_{war/peace}_{era}_{Intro?}</ScriptID>
<SoundID>DIPLO_{your leader}_{war/peace}_{era}_{Intro?}</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>75</iMinVolume>
<iMaxVolume>75</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping> Note! This value is 0 for Intro's
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
h)Do this for each Leader for each and every war music and for each peace music (ie you may have 28 entries for each leader (7 peace) (7 war) (7 peace intros) (7 war intros) and that's just the first leader you got to do this for each leader)
i) open your CIV4LeaderHeadInfos.xml
j) Modify your Leader's Diplomacy Music to look like this: (here I use my own example of Canada's leader Pearson)NOTE YOU CAN USE THE SAME MUSIC FOR MORE THEN ONE ERA IF YOU SO CHOOSE TO! The <diploscriptid> calls for the script you previously programmed earlier. If I wanted the same music for both ancient and classical I would just reinsert
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_ANCIENT_INTRO</DiploScriptId> only this time I would put it under the CLASSICAL era
Modify your Leader's Diplomacy Music to look like this below: (again do this for each Leader!)
<DiplomacyIntroMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_ANCIENT_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_CLASSICAL_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_MEDIEVAL_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_RENAISSANCE_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_INDUSTRIAL_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_MODERN_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_FUTURE_INTRO</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyIntroMusicPeace>
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_ANCIENT</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_CLASSICAL</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_MEDIEVAL</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_RENAISSANCE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_INDUSTRIAL</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_MODERN</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_PEACE_FUTURE</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
<DiplomacyIntroMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_ANCIENT_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_CLASSICAL_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_MEDIEVAL_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_RENAISSANCE_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_INDUSTRIAL_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_MODERN_INTRO</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_FUTURE_INTRO</DiploScriptId>
</DiploMusicWarEra>
</DiplomacyIntroMusicWar>
<DiplomacyMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_ANCIENT</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_CLASSICAL</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_MEDIEVAL</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_RENAISSANCE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_INDUSTRIAL</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_MODERN</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PEARSON_WAR_FUTURE</DiploScriptId>
</DiploMusicWarEra>
</DiplomacyMusicWar>
k) Test the music (run the game create a city then, zoom in on a city and hit {CRTL W} this will bring up the world editor. now add all classical techs and then medieval etc....noticing the music should change for each era)
UNIT WAV's STILL TO COME!!!!! next post