Toussaint10326
Chieftain
Note: I'm terrible with tutorials, so it may be difficult to read, but this is the best I can do!
Hello everyone! I don't want to drag this on so I'm going to start off by saying, please watch this video first: it will give you all the basic information you will need to know. (I'm doing this tutorial with the assumption you watched it)
SOOOO first I you will need to download this file: http://www.mediafire.com/file/8bg77g58yk8w58t/Toussaint's_Template.zip
Anyways, the reason for this tutorial is that the video above is now outdated, so this is an updated guide, if you will.
Once downloaded, the only files of note will be the ArtDefs, Core, XLPs, Textures, and ModArt.xml.
1. Open ModBuddy, and create a new Empty mod. Then you will want to delete the ModArt file from the mod. After that copy and paste the one I provided into it. Copy and paste the name and mod ID from your mod's properties into the fields where my mod name and id are listed. You can find the mod name and id in Project>YOUR_NAME Properties....
2. After that add four new folders: ArtDefs, Core, Textures, XLPs. Copy and Paste my provided ArtDefs into your ArtDefs folder, and do the same for the rest of the folders. In Config, you will notice my Tag is "TEMP" change that to whatever you want. Same goes for LEADER_CUSTOM, CIV_CUSTOM, BUILDING_TEMP_CUSTOM, and the units.
3. Once you watch the video I provided, you will know what GameDefines and Text do, so just change them based on the information the video provides. Modifiers and ModifierArguments can be found in the base game.
4. For Icons, go to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Icons and find the Building/Unit index.
5. Also important, in the Textures folder you will need to make changes manually. For example: If you change LEADER_CUSTOM to MARTY_MCFLY, you will need to manually paste MARTY_MCFLY in every Textures image that says LEADER_CUSTOM, same with the CIV_CUSTOM lines.
6. Once you've fully customized all that stuff, all that's left is configuring it all! First, go back to the mod properties, and in FrontEnd, you will add the following actions: UpdateDatabase, UpdateIcons, UpdateText, and UpdateArt (All of this is explained in the video) the only difference is that you must add Buildings.xml and Units.xml to both FrontEnd database and InGame Database. Once you configure everything (Again, explained in the video) then viola! You should have a funtioning civ! If it doesn't work do not comment about it unless you watched the video.
Hello everyone! I don't want to drag this on so I'm going to start off by saying, please watch this video first: it will give you all the basic information you will need to know. (I'm doing this tutorial with the assumption you watched it)
SOOOO first I you will need to download this file: http://www.mediafire.com/file/8bg77g58yk8w58t/Toussaint's_Template.zip
Anyways, the reason for this tutorial is that the video above is now outdated, so this is an updated guide, if you will.
Once downloaded, the only files of note will be the ArtDefs, Core, XLPs, Textures, and ModArt.xml.
1. Open ModBuddy, and create a new Empty mod. Then you will want to delete the ModArt file from the mod. After that copy and paste the one I provided into it. Copy and paste the name and mod ID from your mod's properties into the fields where my mod name and id are listed. You can find the mod name and id in Project>YOUR_NAME Properties....
2. After that add four new folders: ArtDefs, Core, Textures, XLPs. Copy and Paste my provided ArtDefs into your ArtDefs folder, and do the same for the rest of the folders. In Config, you will notice my Tag is "TEMP" change that to whatever you want. Same goes for LEADER_CUSTOM, CIV_CUSTOM, BUILDING_TEMP_CUSTOM, and the units.
3. Once you watch the video I provided, you will know what GameDefines and Text do, so just change them based on the information the video provides. Modifiers and ModifierArguments can be found in the base game.
4. For Icons, go to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Icons and find the Building/Unit index.
5. Also important, in the Textures folder you will need to make changes manually. For example: If you change LEADER_CUSTOM to MARTY_MCFLY, you will need to manually paste MARTY_MCFLY in every Textures image that says LEADER_CUSTOM, same with the CIV_CUSTOM lines.
6. Once you've fully customized all that stuff, all that's left is configuring it all! First, go back to the mod properties, and in FrontEnd, you will add the following actions: UpdateDatabase, UpdateIcons, UpdateText, and UpdateArt (All of this is explained in the video) the only difference is that you must add Buildings.xml and Units.xml to both FrontEnd database and InGame Database. Once you configure everything (Again, explained in the video) then viola! You should have a funtioning civ! If it doesn't work do not comment about it unless you watched the video.
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