Having played over 2,000 hours of BE/RT, and an inordinately higher amount of SMACX, here are some of my thoughts about and/ or comparing the two:
1. BE has a better soundtrack: in my almost 30 years of computer gaming, BE is the only game I've ever played that I turn off my music and listen to the soundtrack. And I still do this, even three years into the game.
2. BE has better graphics: very rich visual asesthetics, versus SMACX drab/ darkness and pink frothy fungus. I think the SMACX devs knew that the ingame screens weren't going to win them any fans, as they didn't include a single picture of the ingame views on the SMACX box art (which back in the day before the internets was the way you advertised a game):
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3. BE has a better spy system: the SMACX AI was never programmed to utilize spies correctly, and would continually march them up to enemy units where they were easily killed. And infiltration in SMACX, once achieved, was universal and omniscient, which was OP. BE's spy system is a step in the right direction, albeit I find it a bit confining and linear itself, but that could be argued that its gameplay dynamics.
4. Crawlers versus trade routes: not a direct comparison here as crawlers were essentially semi-autonomous machines/factories which harvested resources from an area, whereas trade routes are, well, trade routes. I like trade routes better in that the AIs were programmed to use them (unfortunately the SMACX AI was never programmed to use crawlers), therefore they assist in making a better more competitive AI to play against, versus SMACX where the use of crawlers assisted in pulling away from the AIs.
5. Leader dialog and leader soundbites: one of the first things I did in BE was find out how to turn off the leader soundbites, as personally I found them really annoying, especially the American "Adam Smith" sound bite and the Australian "everything has a price" sound bite. As opposed to the SMACX leader sound bites associated with tech quotes, where 20 years on I still find myself pausing and listening to these. And the leader dialog? BE leaders all use the same quotes, versus SMACX where the leaders' quotes are unique and individualized to that specific leaders attributes. And then in BERT there are those messages from various leaders at the top of the screen: I'm going to segue here to another planetary 4X sci-fi TBS called "Deadlock" which did this, with animated leader heads, and with crisper and unique dialog (as opposed to BERT's oneness in leader dialog), and this was done back in 1996! For reference as to what I am talking about, at approximately 3:45 into the following Youtube video you can see the Cyth and Uva Mosk AI leaders responding to the attacks initiated by the human player:
6. Military AI: I've already pointed out previously regarding the BERT military AI not being very well programmed, and there have been a never-ending stream of discussions on the limitations of 1UPT since its introduction. The one aspect I think BERT does better here than SMACX is air combat, as the SMACX AI didn't utilize aircraft all that well, whereas BE seems to use aircraft relatively competently (RT seems to have taken a step backwards here, but maybe that's because of the greater range of aircraft in RT and the human player's ability to suppress AI aircraft more quickly). All in all though I respect and enjoy playing against the SMACX combat AI much moreso than the BERT combat AI.
7. Cult classic status: SMACX during its heyday of 1999 - 2005 had three sites specifically dedicated to it: Network Node, Planet Alpha Centauri Online, and CivGamingNetwork. And SMACX boasted a huge following of players and lively online/ PBEM communities during that timeframe. Here it is three years after the release of BE and are there any sites dedicated solely to BERT? And as far as online community, comparatively against the same timeframe (i.e. three years after release) I don't see much action here whatsoever (modding, PBEM, storytelling, etc.). And as far as planetary participation is concerned, other than the bump of a free play weekend and the release of RT, consistently the number of people playing BERT has hovered around 1k at best:
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SMACX is a cult classic of its genre, period. As far as BERT being considered a cult classic, considering how the devs abandoned it without completing it (incomplete combat AI that doesn't even take into account miasma, which is a fundamental aspect of the game, no development of a scenario generator, etc., etc., etc.), then I have a hard time considering BERT as a cult classic. However, considering the ferocity of some people in defending/ proselytizing BERT, then who knows, perhaps in the end they will be successfuland push this game into that same legendary status as SMACX.
D