Smakemupagus
Warlord
- Joined
- Dec 14, 2006
- Messages
- 113
The new .41j AI seems to be pretty good at attacking with a stack of ~20 pyre zombies.
Any advice on tactics to deal with them using a similar # worth of axeman/archers? Do units fortified, or defending cities get any kind of partial defense from the explosion? Once the PZs have taken my border cities i can use roads to recapture from 2 squares away and eventually tech up to LifeII mages or something, but that puts me on the defensive for a long time. Anyway that plan is not so good if the border city I lose is a holy city or capitol.
Is there something strategic i should change like always preemptively attack the Sheaim, or go for horses early? ..What is a recommended counter tech to shoot for in the short term, if LifeII mages is not practical?
Thanks!
Any advice on tactics to deal with them using a similar # worth of axeman/archers? Do units fortified, or defending cities get any kind of partial defense from the explosion? Once the PZs have taken my border cities i can use roads to recapture from 2 squares away and eventually tech up to LifeII mages or something, but that puts me on the defensive for a long time. Anyway that plan is not so good if the border city I lose is a holy city or capitol.
Is there something strategic i should change like always preemptively attack the Sheaim, or go for horses early? ..What is a recommended counter tech to shoot for in the short term, if LifeII mages is not practical?
Thanks!