civilizationfanatic2000
Prince
- Joined
- Jan 13, 2022
- Messages
- 332
basically just make them hard magic. give them defined rules and limitations. they should have deep and complex lore.
also, all fantasy dlcs should be measured on a 1 to 10 scale on how divergent they are from normal earth rules. 1 = works just like earth, 2 = has one minor change, 10 = almost everything is different save those needed for the genre. this is to gauge just how much of the game the player needs to relearn.
some examples:
Lord of the Rings: 6, morality is engraved into the universe's workings, magic exists but its rare.
JRPG world taken seriously: 9, hit points exist, you can revive anyone anytime unless when it's plot relevant, 8-year-olds can take down dragons in close combat, etc
Full Metal Daemon Muramasa: 4, flying samurai power armor exists, but all duels are still ended in a single stroke.
also, all fantasy dlcs should be measured on a 1 to 10 scale on how divergent they are from normal earth rules. 1 = works just like earth, 2 = has one minor change, 10 = almost everything is different save those needed for the genre. this is to gauge just how much of the game the player needs to relearn.
some examples:
Lord of the Rings: 6, morality is engraved into the universe's workings, magic exists but its rare.
JRPG world taken seriously: 9, hit points exist, you can revive anyone anytime unless when it's plot relevant, 8-year-olds can take down dragons in close combat, etc
Full Metal Daemon Muramasa: 4, flying samurai power armor exists, but all duels are still ended in a single stroke.