henrebotha
proud Fender owner
I just finished the following game:
Louis of France
Monarch, Epic
Standard Continents (possibly low sea level and dry climate)
I started on a continent with Suryavarman and Willem. I got both the War Chariots quest (which I completed) and the event that gives mounted units Flanking I. I then used my newfound promotion-happy Chariots to take down first Sury (who was pretty much helpless) and then Willem. I made a huge mistake at this point; Willem had about four or five techs (including Metal Casting) that I didn't have, and he was willing to offer them for peace, but I kind of forgot to take advantage of that and just wiped him out.
Having the continent to myself, I then proceeded to build infrastructure like a Frenchman possessed, convinced I was far behind economically. Some time later, I met Elizabeth (in Free Religion), and was suprised to see that while I was somewhat behind (not having Astronomy yet, for instance), my point score was actually just about even with hers, probably thanks to all that juicy land. Shortly thereafter, I met Justinian (Judaism), Hatshepsut (Judaism), and the thoroughly unpopular Charlemagne (Buddhism).
Elizabeth founded a single city on my land, and observing her as the tech leader, I proceeded to pour half my economy into espionage focused solely on her and send spy after spy to rob her blind of tech.
I felt that I didn't have the means to mobilise a massive army and move it overseas, nor could I manage a culture or diplomatic victory, so space race it was. My tech rate was good, even great, and I was putting out 300 EPs per turn, so I used clever teching and tech stealing to secure the techs I needed. Liz was also going for space race, though, so the pressure was on. I had some spies standing by at all times to sabotage her progress.
At this point, a message appeared at the top of my screen: "Memphis has achieved legendary culture!" I checked the victory screen, and it turned out Hatty had two cities at legendary culture, and a third at 70k!
I panicked. Inciting war was not an option (Liz, Hatty and Justin were BFFs, and Charlie hated me far too much to be bribed), so all I thought to do was to load a group of spies onto a galleon and send them over immediately.
Four turns later, before my galleon could even make it to the far shore, Hatshepsut won a cultural victory.
Now, I know what my two biggest mistakes were: I should have extorted Willem's techs before finishing him off, and I should have paid attention to the victory screen.
My question is: had I noticed Hatshepsut's culture levels sooner, what could I have done? Exactly _how_ much time would I have needed to prevent her victory?
Louis of France
Monarch, Epic
Standard Continents (possibly low sea level and dry climate)
I started on a continent with Suryavarman and Willem. I got both the War Chariots quest (which I completed) and the event that gives mounted units Flanking I. I then used my newfound promotion-happy Chariots to take down first Sury (who was pretty much helpless) and then Willem. I made a huge mistake at this point; Willem had about four or five techs (including Metal Casting) that I didn't have, and he was willing to offer them for peace, but I kind of forgot to take advantage of that and just wiped him out.
Having the continent to myself, I then proceeded to build infrastructure like a Frenchman possessed, convinced I was far behind economically. Some time later, I met Elizabeth (in Free Religion), and was suprised to see that while I was somewhat behind (not having Astronomy yet, for instance), my point score was actually just about even with hers, probably thanks to all that juicy land. Shortly thereafter, I met Justinian (Judaism), Hatshepsut (Judaism), and the thoroughly unpopular Charlemagne (Buddhism).
Elizabeth founded a single city on my land, and observing her as the tech leader, I proceeded to pour half my economy into espionage focused solely on her and send spy after spy to rob her blind of tech.
I felt that I didn't have the means to mobilise a massive army and move it overseas, nor could I manage a culture or diplomatic victory, so space race it was. My tech rate was good, even great, and I was putting out 300 EPs per turn, so I used clever teching and tech stealing to secure the techs I needed. Liz was also going for space race, though, so the pressure was on. I had some spies standing by at all times to sabotage her progress.
At this point, a message appeared at the top of my screen: "Memphis has achieved legendary culture!" I checked the victory screen, and it turned out Hatty had two cities at legendary culture, and a third at 70k!
I panicked. Inciting war was not an option (Liz, Hatty and Justin were BFFs, and Charlie hated me far too much to be bribed), so all I thought to do was to load a group of spies onto a galleon and send them over immediately.
Four turns later, before my galleon could even make it to the far shore, Hatshepsut won a cultural victory.
Now, I know what my two biggest mistakes were: I should have extorted Willem's techs before finishing him off, and I should have paid attention to the victory screen.
My question is: had I noticed Hatshepsut's culture levels sooner, what could I have done? Exactly _how_ much time would I have needed to prevent her victory?