Minor Annoyance
Deity
We know at least one of the new sponsors did not have hypersleep technology, so the people who land on the planet are not the people who left earth. Generations lived and died on their ship while in transit and never set foot on a planet. So what effect could that have in the game?
Firstly I'd guess the ship setup options could be different. Specifically the colonists. Currently there is a specialized profession for the colonists, however the people getting on other ships were chosen to colonize a world, while for the generational ship they were chosen to live on a ship their whole lives. Would there be a new 'spaceborn' colonist type.
I'd imagine a generational ship would make them very efficient. Everything they have and ever will have is on the ship so nothing would be thrown away unless it was actually dangerous, like toxic waste. Could they have some bonus with resources?
Also I'm wondering if they might have a specialist focus. Specialists were nothing special in the base game so they might make a point to add to that and then make a faction to highlight that. It follows logically that farming in the sense of a tract of land with crops isn't what they're familiar with. They would have had hydroponic on board the ship running for generation. So I'd guess that they'd be better suited to working in a more centralized setting rather that out working the fields, or mines etc. which sounds like specialists to me. Thoughts?
Firstly I'd guess the ship setup options could be different. Specifically the colonists. Currently there is a specialized profession for the colonists, however the people getting on other ships were chosen to colonize a world, while for the generational ship they were chosen to live on a ship their whole lives. Would there be a new 'spaceborn' colonist type.
I'd imagine a generational ship would make them very efficient. Everything they have and ever will have is on the ship so nothing would be thrown away unless it was actually dangerous, like toxic waste. Could they have some bonus with resources?
Also I'm wondering if they might have a specialist focus. Specialists were nothing special in the base game so they might make a point to add to that and then make a faction to highlight that. It follows logically that farming in the sense of a tract of land with crops isn't what they're familiar with. They would have had hydroponic on board the ship running for generation. So I'd guess that they'd be better suited to working in a more centralized setting rather that out working the fields, or mines etc. which sounds like specialists to me. Thoughts?