How's my Super Mutant Camp model look so far?

ghost toast

Prince
Joined
Apr 29, 2022
Messages
479
Im making a bunch of new models and i was wondering about this one idk if I'm with the look so far or not i like it but i also feel it could look a little different but idk. I'm focusing really on the spikes and barb wire. i have yet to add campfires and tents shacks. that's not what I'm worried about yet.
Idk what it is but I'm not sure if I like this layout or not for the spikes and barbwire.
maybe you guys can help me and criticize my work?

Spoiler Picture :

upload_2022-5-23_20-35-26.jpeg


i should also mention i haven't done the dds yet to view in game i just through on a random dds. ill get around to it im just not sure if I'm keeping this model or not and adding campfires, tents and shacks and corpses.

I'm making this for an apocalyptic mod I'm doing. this camp is meant to look and be inspired by fallouts super mutant camp specifically the ones from fallout 3.
my mod won't be a fallout mod but it will be taking inspiration from fallout mad max and other similar plot settings.

for those who are happy with the model i have added the model in gr2 form and the blend file. its yours have fun.
 

Attachments

  • Super_Mutant_Camp_base_model.zip
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here's another model pic of a fallout building that im working on this one im pretty proud of how its turning out so far. this is a rough import and im not done with it yet but still nice looking i think
Spoiler picture :

upload_2022-5-24_6-20-39.jpeg

 
this is a ruins model. i didnt make a dds yet but this 1 ruins tile is a whopping 144 meshes so far. the tile feature is facing the wrong way, but i did this rough import to see how the vast number of meshes held up through the process. it took some time but i was able to figure it out in a way that doesn't distort the meshes.
im pretty happy with the model.

disregard the name in the picture i just replaced the gr2 with one already implemented just to get a quick peak at it without going through the hassle myself of writing it
sorry about the bad dds used in the picture it doesn't do it justice. its the one you see on the ground decal for all 144 meshes lol. that will all change with the finished product after i finish making models and move onto dds creation.

Spoiler picture :

upload_2022-5-27_2-38-0.jpeg



here it is side by side with the same improvement. starts to paint a picture of what im going for. im hoping to take civ apocalyptic.
this is 1 of soon to be many more.

Spoiler picture :

upload_2022-5-27_2-39-36.jpeg



im thinking next it needs some more ruble i only so far put in in the front or in the picture the back cause i exported it facing the wrong way.
it should also get some cars.

i added the blend and gr2 file if any wants to view it.
 

Attachments

  • ruins_1.zip
    8.9 MB · Views: 24
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im having a good bit of fun making these.
i cant wait to get to the dds files and make the stuff i've made really come to life.
i might even post megaton when ive finished it before i make my mod. that is still aways way i'm moving at a snail's pace on that one its have a lot to it.
 
here is a look at another ruins tile i'm working on perhaps a defendable one.
i made it with civ's fort and citadel in mind.
Spoiler pictures :

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upload_2022-5-28_15-30-48.jpeg


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upload_2022-5-28_15-30-48.jpeg


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it still needs a lot more work i just wanted to see how it compared so far and to see how the units looked standing in it.
 

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i should also mention so far my ruins are flat land only all bones are in the center and wont place right on hills.
im making hill tile sets later im thinking i should put some buildings in and on top of the ground giving some tile sets the appearance of being buried and some sitting atop hills.

hopefully when im done with all the normal ruins ill also move onto more specific ruins such as ruined ports, and industrial sites.
some of my regular ruins will contain small traces those elements at times but i think i should put in a few futuristic/sci-fi mega ports and industrial sites.

feel free to throw some apocalyptic model suggestions my way if you have any model ideas.
i could use some ideas for...

resource ideas.
natural wonders including ruined pre-apocalyptic architecture.
playable civilization ideas, but I'm no where near that yet that will be one of the last things i do. i do have some unit ideas for nonhuman races.
 
ill be posting more content to here the main page for my new project linked below
I'm happy with a new idea I'm gonna do for them.
ill come back here and post the super mutant camps when I'm done i have halted progress on them at the moment, but eventually ill post the blend, gr2, and dds files for the camps.

https://forums.civfanatics.com/threads/making-an-apocalyptic-mod.677099/
 
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