HRM Oats

[BNW] Huge Resource Mod 1.1.0

rohanemperor

Chieftain
Joined
Sep 16, 2017
Messages
7
Hello everyone!

I am creating Huge Resource Mod.
Each pack works separately and is incompatible with any other resource mod. That means even two of packs can't work together. If you are a modder you can combine other resource mod with any of my Packs, but all resources from More luxuries, and framed architecture resource mods will be added in my mod. Be patient;)
If you want full satisfaction try All-in-one version of HRM.

Finished:
Oats - https://steamcommunity.com/sharedfiles/filedetails/?id=1256918435
Fruits - https://steamcommunity.com/sharedfiles/filedetails/?id=1258750435

Work in progress:
Trees - https://steamcommunity.com/sharedfiles/filedetails/?id=1263969351

Next in queue:
Oils(Fuels)
Coals
Metals
Gems
Stones
Mushrooms
Vegetables
Spices
Fishes
Seafood
Animal
Wild Animals
Others(most manufactured)

All-in-one version:
https://steamcommunity.com/sharedfiles/filedetails/?id=1269759111
 
Last edited:
It seems that only one sql file about reseource can be loaded. Did you try to put all in one?
 
Yes and it'll be working, but i need to do it in packs. I have a FramedArchitects Resource Expanded and Amer-Asian Resources both works together with Resource Expansion Packs (cryptic/Glacieheart).
 
Long time lurker, but I finally registered here just to ask about this mod. I suppose I could just load it and play around with it, but how does it actually work? Does it just add these resources in addition to others? Do they act as luxuries, or just additional food after building a plantation?
 
Mod adds a large number of resources(ca 600), each has specific properties increasing flavors, yield changes and others. The mod will contain resources of various classes(rush, modern, luxury, bonus), as well as type - 120+ manufactured resources. I will create specific buildings for these manufactured resources. I also plan to implement in the future some technologies and other necessary things related to these resources. Sorry for lack of information but I am working on it when I have a free time.
I also will work with the resource generator to change the existing amounts of resources by class for specific map - lower it.

I decided to upload it in packs and in All-in-one version after releasing every next final version of pack.
 
So with the fruits mod, or all of the parts of the HRM, any way we can get a list of what class the various things are. WHich ones are Luxuries, and which ones are Bonus. For example, oranges and grapefruits...are they luxury or bonus?
 
1) All of the parts of the HRM.
2) If I give you the type of each resource, what will be the pleasure from that mod. What will be the meaning of its creation?
If you are advanced in modifications, open the file HRM_Resource_FRUITS.sql by the WordPad and there you will find which resource is luxurious and which bonus is. In other way try it in game and learn from the playing with it.
 
Hello Rohanemperor. I activated the MOD, but don't see any resources. It's the only resources mod pack. Is it playable with Prehistory Mod? Could that be the problem?
 
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