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One thing that caught my attention was the Harrapan civ. One would think that indicates they might not treat India as one monolithic civ.
They seem like a prime builder culture for the early game. Instantly I was like - "I want to play them."One thing that caught my attention was the Harrapan civ. One would think that indicates they might not treat India as one monolithic civ.
They seem like a prime builder culture for the early game.
I'm not sure what the thought process is that says Egyptians deciding to call themselves German after some times goes by is any less historically accurate than the Chinese building the Statue of Liberty after conquering the neighboring Mapuche for converting their cities to Judaism, or for Sumeria to narrowly win a Space Race versus the Aztecs, but here we are.
Fair - I used builder very generally, i.e. peaceful and focused on development as opposed to war, including agriculture in that. But you're right that Egypt is likely the construction/typical "builder" civ.Actually if you look at the below image, they have a wheat icon next to their name so i'm guessing they're more of an agricultural/growth civ. Egypt has hammer and nail, they are probably a prime builder civ (which makes sense based on how popular culture stereotypes these early cultures.
First question, why do you think Amplitude chose to announce their new game right now? I mean, they said it will arrive "sometime in 2020," so that could be as little as five months from now — or as much as fifteen months from now. Is it typical in the gaming industry to make an announcement like this so far in advance? What do they have to gain by doing that, and what do they have to lose?
Second, how does Firaxis respond to this, if at all, in their own game design? It seems likely, doesn't it, that they'd already heard rumors about Humankind before Amplitude went public, so this may not come as a huge surprise to the Civ developers. But do you think it might influence their plans going forward? Or will they stay the course, sticking to an overall strategy they've previously laid out?
Oh, it's actually a very smart and safer move for Amplitude than anything else it's done, even if it is perhaps the most ambitious. As Mark Cuban likes to say on Shark Tank, it's better to own 10% of a watermelon that 100% of a grape.What a risky and gutsy move by Amplitude! I mean we all know Civ is the 400 lb gorilla in the room in the 4x space. To lock horns directly with Firaxis for this next title is courageous.
One thing that caught my attention was the Harrapan civ. One would think that indicates they might not treat India as one monolithic civ.
Secondly I'm afraid of balancing regarding the civs. Civ games always seem plagued with 'golden lines'. The ideal path through the tech tree, for instance. And I'm afraid this will also be the case with civs, that there's a 'best' civ for every era, thus your playing (or trying too) with the same civs over and over, or that the player that gets the 'golden' civs wins.
Oh, it's actually a very smart and safer move for Amplitude than anything else it's done, even if it is perhaps the most ambitious. As Mark Cuban likes to say on Shark Tank, it's better to own 10% of a watermelon that 100% of a grape.
If Civ is the biggest game in in 4X, and nobody else is actually in that space, it's much safer to enter that space than go off and do some outre genre of 4X that has never had its temperature taken. Don't weep for Pepsi and Burger King. They're pretty happy in their second-place spot.
This isn't really a mixed metaphor about locking horns with a 400 lb. gorilla. It's not like the audience has to make a choice. I think we can think of at least three major franchises in the space 4X genre, and about twenty more less-successful ones and more on the way.
It definitely looks interesting and I'm all for more competition in this gaming niche.
Two things that I'm worried about:
First, my biggest worry, is the battles. Although interesting that you actually get battles, I'm afraid it'll take far too long. And even if it'd only take five seconds it'd be way too long.
Can you imagine if there's a war with ten battles? Or multiple players in a war?
It's the opposite of dynamic turns, which is there for a reason.
Secondly I'm afraid of balancing regarding the civs. Civ games always seem plagued with 'golden lines'. The ideal path through the tech tree, for instance. And I'm afraid this will also be the case with civs, that there's a 'best' civ for every era, thus your playing (or trying too) with the same civs over and over, or that the player that gets the 'golden' civs wins.
Edit:
I think Endless Legends has battles, right?
How long do those take and how does it impact waiting times?
anandus:
Personally I started doing autobattles, because the battles themselves were very tedious and unnecessary.
It's like one of those thigns where you are "I wish civ had tactical battles!" but in reality it's not that great imho.
My problems with Endless Legend (haven't played Endless Space):
1. A.I. doesnt feel like it's competing and interacting with me and the rest of the world
2. Enemy leaders don't really have a personality. Maybe it's becacuse you are used to larger-than-life characters from Civilization, but somehow it didn't matter if you are having diplomacy with Ancient lord of Dragons or some Undead cult king.
3. Again, compared to Civ, there doesn't seem to be as much different options on what to do in the world, besides building cities, conquering and making quests. Granted, the game added stuff little by little from patches like expansions, for example in the beginning there wasn't naval units and no espionage.
4. No memorable music themes in my opinion, again maybe spoiled by Civilization's amazing music..
From positives I give great graphics, _excellent_ UI, good tech tree and brave innovations like the very asymmetrical factions.
I wonder if that if there is a 3rd expansion, will they try to include any features from Humankind, like the multiple altitudes terrain, in order to fend off competition?