Here's another article by someone else who sat in on the same demo, I believe. It's a relatively well written piece:
https://ca.ign.com/articles/2019/08...iculturalism-its-killer-feature-gamescom-2019
I’m really not that excited. Mashing together different cultures doesn’t feel very organic - it’s not like you capture or are captured by or live next to Rome and therefore are influenced by their culture - and maybe then later end up all that’s left of that culture. No, you just tick over another Era and select a random Culture to be your upgrade.
I think the way different Civilizations develop distinct cultural institutions, and those institutions sometimes spread (or don’t), is super interesting. Like, I love how the ideas of the Magna Carta have spread through various institutions; and how different that concept is to say the more european (or even French) concept of a republic. Two different ideas about what you do with the centralisation of power and elites: do you try to rule the king or kill the king?
HK’s culture system doesn’t seem to be really capturing this based on what we’ve seen so far - although, in fairness, Civ doesn’t really tackle this either (surprise! Everyone discovers Feudalism!).
So far, the different cultures also sound like you just get different units or some extra yields. That’s not all that exciting either, and it’s not really all the different to Civ.
I’m not trying to rag on this game. Honest. I just don’t think it’s doing anything particularly different to Civ. Sure, Civ VI is also not doing anything different to Civ, but given three years of development and more stuff in the works, plus all the experience from previous games, I suspect Civ will still be the better version of Civ than any clone.
Frankly, I more excited about Dwarf Fortress (remastered) and finally getting around to playing EUIV. Those seem much more innovative as far as 4X games go.
The game sounds interesting. What I still don't like, and what both civ and humankind don't get right, is that there's no cultural core to a culture/civilisation that just plays out in history but that culture develops in relation to its natural surroundings and in contact and contra distinction to other human groups in its neighbourhoods. If there's a annual river flooding a culture will emerge that relates to that. They will learn from their neighbors and integrate or repel them based on available resources and interactions. I really would love to see a strategy game based on that.
Bother. You just said the same thing I was trying to say. But, you know, with more better English.