I very much want this game to be great because they have adopted several of the changes I've been arguing for for years regarding Civ. The main one is that you score over time by being good in different categories, and choosing to advance to the next era or not changes that score. So when you're strong you'll want to let other people pass you for more points (sometimes) or snowball into a suffocating lead (other times), and when you're behind you'll be able to catch up in score because the game can afford to give you slingshot mechanics since you actually earn score by being ahead for a period of time, not by being ahead at the end. This is something Field of Glory: Empires did well as well.
Unfortunately, the game is currently balanced such that it is simply a yield-fest, much like Civ. Everything has been abstracted into the same 7 yields, which all function quite similarly. Food thresholds was an interesting difference that has been removed. Fortunately Food is still used a little differently because Population is needed for Units, but otherwise Food just leads to more of all the other yields. Production also leads to more of all the other yields, as there isn't much to build besides other things that give yields. Gold can be spent anywhere yes, but the only things you can't buy with Gold are the multicity projects which, you guessed it, can get production from anywhere. Science lets you advance through the tree, but most of the unlocks are...things you build for more yields. Influence let's you take territory for more yields. Religion is...more yields but behind the scenes so you don't even really pay attention to how much you get. Stability doesn't seem to do much unless you totally ignore it.
City Limit is nice, but there's no Attached Territory limit, so I'm not finding reasons to fight each limit in different contexts, I'm just building cities until I can't, then attaching them for the rest of the game because that's more profitable. There's no District limit, so if the math works out toward urban sprawl then I'm going hard on the Districts. Something like you can build adjacent to Administrative-Center-adjacent Districts until Early Modern (and you get Hamlets at Medieval), at which point you can also build adjacent to Harbors, then Industrial let you also build adjacent to Luxury/Strategic extractors, that would've been nice. A new ability in a new era, not just a higher-scale yield generator.
Army Size limit is good. The Wonder system is wonderfully limiting yet powerful. Some of the Civics unlock new abilities, which is great! Most of them are just extra yields, though.
And there are so many things that are "more yields", that even the special ones don't feel so special. Like seeing Babylon give me Science per tech I've researched should make me say "wow, this enables a new strategy to bother less with science as I progress, since it will be handled for me", but I earn so much Science from all the other sources that I literally don't notice Babylon's Legacy trait. For this to be balanced such that Babylon's Legacy trait was useful on a strategic (or even tactical) level, most of the game would need to be inconsequential individually, because simply *so much* of the game is yield generation.
And where's the slingshot mechanic? Something that actually threatens me that is built into the game (not caused by another player, for which the AI needs to be competent, but caused by my own success and enforced by the game)? My successful empire never falls into Decadence or Corruption. Make my Science costs increase by the number of Science stars I've earned over the course of the game or something. Increase District costs by how many Builder stars I've earned over the course of the game. Increase Attachment costs by how many Expansionist stars I've earned (but not new Cities, since there's a City Limit to help with that). Increase Wonder claim costs by the number of Influence stars I've earned. Reduce Combat Strength for Militarist stars, I dunno. Make me choose between score and power. I'm still playing just like Civ, snowballing all my yields because they also give me points.
The game is so close. It's broken out of a lot of stagnant design the Civ series has been saddled with due to its IP. Time to take this to the moon.